Difference between revisions of "Starship Titanic"

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m (Add a TODO for supporting the Macintosh version)
m (Put Macintosh back into to platforms list, since it was released for it, even though the engine doesn't support it)
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         distributor=[[Simon & Schuster Interactive]]|
         distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows, Macintosh|
resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|

Revision as of 00:40, 13 October 2017

Starship Titanic
No Screenshot Available
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows, Macintosh
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 1.10.0
Available for

Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.


  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links