Difference between revisions of "Starship Titanic"

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{{GameDescription|
{{GameDescription|
name=Starship Titanic|
name=Starship Titanic|
         image=|
         image=https://www.scummvm.org/data/screenshots/other/titanic/titanic-win-en-04.jpg|
release=1998|
release=1998|
publisher=[[R&P Electronic Media]]|
publisher=[[Simon & Schuster Interactive]]|
         distributor=[[R&P Electronic Media]]|
         distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows, Macintosh|
platforms=Windows, Macintosh|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
support=Not officially supported. A WIP engine is<br>available in our Git repository.|
support=Since ScummVM 2.0.0|
purchase=No|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}


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== TODOs ==
== TODOs ==
* We don't fully support Indeo 4 encoded videos that contain transparency data directly in the video frames. We currently do a best guess estimation - this is particularly noticeable in the SuperGalacticTraveler bedroom, where you'll jagged black borders around the various pieces of furniture.
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We also don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.


== External Links ==
== External Links ==

Revision as of 13:19, 28 July 2019

Starship Titanic
titanic-win-en-04.jpg
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows, Macintosh
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 2.0.0
Available for
Purchase
Yes


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

TODOs

  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links