Difference between revisions of "Starship Titanic"

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{{GameDescription|
 
{{GameDescription|
 
name=Starship Titanic|
 
name=Starship Titanic|
 +
        image=https://www.scummvm.org/data/screenshots/other/titanic/titanic-win-en-04.jpg|
 
release=1998|
 
release=1998|
 
publisher=[[Simon & Schuster Interactive]]|
 
publisher=[[Simon & Schuster Interactive]]|
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resolution=640x480, 16-bit color|
 
resolution=640x480, 16-bit color|
 
engine=[[Titanic]]|
 
engine=[[Titanic]]|
support=Since ScummVM 1.10.0|
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support=Since ScummVM 2.0.0|
 
purchase=[[Where to get the games#Other Games|Yes]]|
 
purchase=[[Where to get the games#Other Games|Yes]]|
 
}}
 
}}
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== TODOs ==
 
== TODOs ==
 
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
 
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
+
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
 +
* Add support for the Macintosh release of the game.
  
 
== External Links ==
 
== External Links ==

Latest revision as of 13:19, 28 July 2019

Starship Titanic
titanic-win-en-04.jpg
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows, Macintosh
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 2.0.0
Available for
Purchase
Yes


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

TODOs

  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links