Difference between revisions of "Starship Titanic"

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91 bytes added ,  13:19, 28 July 2019
Add screenshot
m (Put Macintosh back into to platforms list, since it was released for it, even though the engine doesn't support it)
(Add screenshot)
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{{GameDescription|
{{GameDescription|
name=Starship Titanic|
name=Starship Titanic|
        image=https://www.scummvm.org/data/screenshots/other/titanic/titanic-win-en-04.jpg|
release=1998|
release=1998|
publisher=[[Simon & Schuster Interactive]]|
publisher=[[Simon & Schuster Interactive]]|
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resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
support=Since ScummVM 1.10.0|
support=Since ScummVM 2.0.0|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
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== TODOs ==
== TODOs ==
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.
* Add support for the Macintosh release of the game.


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