Difference between revisions of "Starship Titanic"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Move game to Supported game category)
m (Text replacement - "data/screenshots/other/titanic/titanic-win-en-04.jpg" to "data/screenshots/digitalvillage/titanic/titanic_win_en_1_4.jpg")
Line 1: Line 1:
{{GameDescription|
{{GameDescription|
name=Starship Titanic|
name=Starship Titanic|
         image=https://www.scummvm.org/data/screenshots/other/titanic/titanic-win-en-04.jpg|
         image=https://www.scummvm.org/data/screenshots/digitalvillage/titanic/titanic_win_en_1_4.jpg|
release=1998|
release=1998|
publisher=[[Simon & Schuster Interactive]]|
publisher=[[Simon & Schuster Interactive]]|

Revision as of 04:20, 5 October 2020

Starship Titanic
titanic_win_en_1_4.jpg
First release 1998
Also known as N/A
Developed by The Digital Village
Published by Simon & Schuster Interactive
Distributed by Simon & Schuster Interactive
Platforms Windows, Macintosh
Resolution 640x480, 16-bit color
Engine Titanic
Support Since ScummVM 2.0.0
Available for
Purchase
Yes


Starship Titanic is a point and click adventure game where the Starship Titanic experiences a system failure and crash lands on Earth during its maiden voyage.

TODOs

  • We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
  • The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
  • Add support for the Macintosh release of the game.

External Links