Difference between revisions of "Summer of Code/Blogs"

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(→‎Past student blogs: added 2014, 2016)
(Added 2017, 2018)
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
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|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
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|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM
|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish||||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2018||Porting The Immortal
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|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
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|[https://blogs.scummvm.org/npjg/ npjg]||||npjg||||
|[https://blogs.scummvm.org/npjg/ npjg]||||npjg||||
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||||pantherengine||||
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||https://pantherengine.wordpress.com||whiterandrek||2018||Pink Panther Engine
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
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|[https://blogs.scummvm.org/yinsimei/ yinsimei]||Simei Yin||yinsimei||2017||SLUDGE Engine
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Revision as of 20:17, 21 May 2022

Past student blogs

URL Student Name Nickname Year Title
akz Joni Vähämäki akz 2014 Improving the "Escape from Monkey Island" engine
ar28 ar28
b-gent Bartek Gentkowski b-gent 2020 (GSoD) Doxygen improvements
blorente Borja Lorente blorente 2016 MacVenture Engine
buddha Kari Antero Salminen buddha 2008 Adding support for Operation Stealth
cp-gsoc Christopher Page cp 2008 Return to Launcher and Global Main Menu / Savestate Management
dkasak Denis Kasak dkasak 2009 Reimplementing Dragon's History engine in ScummVM
drenn1 Matthew Stewart drenn1 2018 Star Trek Engine
douglas Douglas Liu douglas 2018 Improve the Stark Engine
enginmanap Engin Manap enginmanap 2011 Objectify CruisE Engine
iskrich Dmitriy Iskrich iskrich 2016 Macromedia Director Engine
jakimushka Danil Ishkov jakimushka 2012 Testing Framework for ScummVM
joefish-gsoc Joseph-Eugene Winzer joefish 2017 Mission Supernova games
joefish-gsoc Joseph-Eugene Winzer joefish 2018 Porting The Immortal
JoseJX Joseph Jezak JoseJX 2014 Improving ResidualVM Support for Escape from Monkey Island
kenny-gsoc Stephen Kennedy kenny 2008 Virtual Keyboard and Keymapper
kjdf Michał Janeczek kjdf 2009 Game Script Decompiler
littleboy littleboy
lostsoulsalliance lostsoulsalliance
lukaslw Łukasz Wątka lukaslw 2014 Implement engine for ‘The Prince and the Coward’
marwanhilmi Marwan Hilmi marwanhilmi 2008 Support for AMIGA Audio Formats: TFMX and MaxTrax
nipungarg nipungarg
nolange Norbert Lange nolange 2009 Add support for Amiga MOD formats
npjg npjg
pantherengine https://pantherengine.wordpress.com whiterandrek 2018 Pink Panther Engine
pidgeot Michael Madsen pidgeot 2010 Game script (bytecode) decompiler
remere Hampus Nilsson remere GUI Frontend for ScummVM De/compression tools
richiesams Adrian Astley richiesams 2013 Implement Z Engine
rundfunk Narek Mailian rundfunk 2013 Improve Touchscreen GUI
sanguinehearts sanguinehearts
scummsci Sami Zerrade scummsci 2008 FreeSCI Engine
sev sev
singron Eric Culp singron 2012 Scaler Plugin System
somaen Einar Johan Trøan Sømåen somaen 2012 Wintermute integration in ScummVM
smartlikearoboc Vicent Pere Marti Guardiola Tanoku 2008 Graphical User Interface overhaul for ScummVM
st st
subr3v Stefano Musumeci subr3v 2014 TinyGL refactoring and optimization
sud03r Neeraj Kumar sud03r 2010 Adding a testing framework for ScummVM's subsystems
t0by Tobia Tesan t0by 2013 Improving Wintermute Engine
t7gre t7gre
tiqpit Jussi Pitkänen tiqpit 2011 Improve AGI Engine
tkachov Alexander Tkachov tkachov 2016 Cloud Storage Integration
toneman Tony Puccinelli toneman 2010 Implementing support for Loadable Modules on MIPS and ARM-based platforms
upthorn Jody Northup upthorn 2009 16 bit graphic support for game engines
upthorn Jody Northup upthorn 2012 Saving anywhere
uruk Peter Bozsó uruk 2013 Avalanche Engine
uruk Peter Bozsó uruk 2014 CGE2 Engine
vgvgf Alejandro Marzini vgvgf 2010 Refactoring of the SDL backend and OpenGL support
vyzigold vyzigold
wintergrascph Bendegúz Nagy wintergrascph 2016 Dungeon Master Engine
yinsimei Simei Yin yinsimei 2017 SLUDGE Engine