Difference between revisions of "Summer of Code/Blogs"

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(Added 2017, 2018)
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
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|[https://blogs.scummvm.org/ar28/ ar28]||||ar28||||
|[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable
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|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
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|[https://logs.scummvm.org/djsrv2020/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D
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|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
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|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
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|[https://blogs.scummvm.org/kyranet/ kyranet]||Antonio Román Cerezo||kyranet||2019||Networking Moonbase Commander
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|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
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|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
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|[https://blogs.scummvm.org/nipungarg/ nipungarg]||||nipungarg||||
|[https://blogs.scummvm.org/nipungarg/ nipungarg]||Nipun Garg||nipungarg||2019||Hyperspace Delivery Boy engine
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|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
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|[https://blogs.scummvm.org/npjg/ npjg]||||npjg||||
|[https://blogs.scummvm.org/npjg/ npjg]||Nathanael Gentry||npjg||2020||Macromedia Director
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2018||Pink Panther Engine
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||https://pantherengine.wordpress.com||whiterandrek||2018||Pink Panther Engine
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
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|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold||||
|[https://blogs.scummvm.org/vyzigold/ vyzigold]||Jaromír Wysoglad||vyzigold||2019||Mission Supernova 2 engine
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine

Revision as of 20:40, 21 May 2022

Past student blogs

URL Student Name Nickname Year Title
akz Joni Vähämäki akz 2014 Improving the "Escape from Monkey Island" engine
ar28 Aryan Rawlani ar28 2020 Unicode and BiDi support for GUI & Move Detection features to the main executable
b-gent Bartek Gentkowski b-gent 2020 (GSoD) Doxygen improvements
blorente Borja Lorente blorente 2016 MacVenture Engine
buddha Kari Antero Salminen buddha 2008 Adding support for Operation Stealth
cp-gsoc Christopher Page cp 2008 Return to Launcher and Global Main Menu / Savestate Management
dkasak Denis Kasak dkasak 2009 Reimplementing Dragon's History engine in ScummVM
djsrv Deborah Servilla djsrv 2020 Macromedia Director
drenn1 Matthew Stewart drenn1 2018 Star Trek Engine
douglas Douglas Liu douglas 2018 Improve the Stark Engine
enginmanap Engin Manap enginmanap 2011 Objectify CruisE Engine
gunnar Gunnar Birke gunnar 2020 Wintermute 3D
iskrich Dmitriy Iskrich iskrich 2016 Macromedia Director Engine
jakimushka Danil Ishkov jakimushka 2012 Testing Framework for ScummVM
joefish-gsoc Joseph-Eugene Winzer joefish 2017 Mission Supernova games
joefish-gsoc Joseph-Eugene Winzer joefish 2018 Porting The Immortal
JoseJX Joseph Jezak JoseJX 2014 Improving ResidualVM Support for Escape from Monkey Island
kenny-gsoc Stephen Kennedy kenny 2008 Virtual Keyboard and Keymapper
kjdf Michał Janeczek kjdf 2009 Game Script Decompiler
kyranet Antonio Román Cerezo kyranet 2019 Networking Moonbase Commander
littleboy littleboy
lostsoulsalliance lostsoulsalliance
lukaslw Łukasz Wątka lukaslw 2014 Implement engine for ‘The Prince and the Coward’
marwanhilmi Marwan Hilmi marwanhilmi 2008 Support for AMIGA Audio Formats: TFMX and MaxTrax
nipungarg Nipun Garg nipungarg 2019 Hyperspace Delivery Boy engine
nolange Norbert Lange nolange 2009 Add support for Amiga MOD formats
npjg Nathanael Gentry npjg 2020 Macromedia Director
pantherengine Andrii Prykhodko whiterandrek 2018 Pink Panther Engine
pantherengine Andrii Prykhodko whiterandrek 2019 Red Comrades Engine
pidgeot Michael Madsen pidgeot 2010 Game script (bytecode) decompiler
remere Hampus Nilsson remere GUI Frontend for ScummVM De/compression tools
richiesams Adrian Astley richiesams 2013 Implement Z Engine
rundfunk Narek Mailian rundfunk 2013 Improve Touchscreen GUI
sanguinehearts sanguinehearts
scummsci Sami Zerrade scummsci 2008 FreeSCI Engine
sev sev
singron Eric Culp singron 2012 Scaler Plugin System
somaen Einar Johan Trøan Sømåen somaen 2012 Wintermute integration in ScummVM
smartlikearoboc Vicent Pere Marti Guardiola Tanoku 2008 Graphical User Interface overhaul for ScummVM
st st
subr3v Stefano Musumeci subr3v 2014 TinyGL refactoring and optimization
sud03r Neeraj Kumar sud03r 2010 Adding a testing framework for ScummVM's subsystems
t0by Tobia Tesan t0by 2013 Improving Wintermute Engine
t7gre t7gre
tiqpit Jussi Pitkänen tiqpit 2011 Improve AGI Engine
tkachov Alexander Tkachov tkachov 2016 Cloud Storage Integration
toneman Tony Puccinelli toneman 2010 Implementing support for Loadable Modules on MIPS and ARM-based platforms
upthorn Jody Northup upthorn 2009 16 bit graphic support for game engines
upthorn Jody Northup upthorn 2012 Saving anywhere
uruk Peter Bozsó uruk 2013 Avalanche Engine
uruk Peter Bozsó uruk 2014 CGE2 Engine
vgvgf Alejandro Marzini vgvgf 2010 Refactoring of the SDL backend and OpenGL support
vyzigold Jaromír Wysoglad vyzigold 2019 Mission Supernova 2 engine
wintergrascph Bendegúz Nagy wintergrascph 2016 Dungeon Master Engine
yinsimei Simei Yin yinsimei 2017 SLUDGE Engine