Difference between revisions of "Summer of Code/GSoC2013"

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(Add Avalanche Engine implementation to GSoC 2013 page.)
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This pages lists students and projects for the [http://www.google-melange.com/gsoc/org/google/gsoc2013/scummvm Google Summer of Code 2013].
This page lists students and projects for the [https://www.google-melange.com/archive/gsoc/2013/orgs/scummvm Google Summer of Code 2013].


RichieSams will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor.
== Implement Z Engine ==
Rundfunk will focus on GUI extensions and improvements, with particular care for touchscreen devices.
;<u>Student:</u>: [[User:RichieSams|Adrian Astley]]
 
;<u>Mentors:</u>: [[User:Md5|Filippos Karapetis]]
 
;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/zvision ZVision Engine in ScummVM tree]
 
;<u>Outcome:</u>: Great success. The code has been merged to master and the student is still actively contributing.
 
;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]
 
;<u>Original task description:</u>:
Using the existing engine available from http://github.com/Marisa-Chan/Zengine, write an engine implementation for ScummVM.
This engine will have to support Zork Nemesis and Zork Grand Inquisitor.
 
See [[OpenTasks/Engine/Z Engine]] for more details.
 
== Improve Touchscreen GUI ==
;<u>Student:</u>: [[User:Rundfunk47|Narek Mailian]]
 
;<u>Mentors:</u>: [[User:Sev|Eugene Sandulenko]]
 
;<u>Code:</u>: [https://github.com/scummvm/scummvm/pull/401 Pull Request of Code changes still pending merge]
 
;<u>Outcome:</u>: (TBD)
 
;<u>Technical Contacts:</u>: [[User:Sev|Eugene Sandulenko]]
 
;<u>Original task description:</u>:
Our launcher/options GUI has been designed for keyboard/mouse input and does
not work well in practice on modern touchscreen devices.
 
Since it is theme based, part of the problem can be resolved by using a custom
theme. However, our GUI code will need extensions to allow it to behave like a
proper touchscreen application.
 
See [[OpenTasks/Generic/Touch GUI]] for more details.


== Avalanche Engine ==
== Avalanche Engine ==
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;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/avalanche Avalanche Engine in ScummVM tree]
;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/avalanche Avalanche Engine in ScummVM tree]


;<u>Outcome:</u>: Great success. Code has been merged to master and the student is still actively contributing.
;<u>Outcome:</u>: Great success. The code has been merged to master and the student is still actively contributing.


;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]
;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]


;<u>Original task description:</u>:
The Avalanche Engine has been generously provided by his authors who found recently the sources. This engine is written in Turbo Pascal and is used in the game [http://www.mobygames.com/game/dos/lord-avalot Lord Avalot d'Argent].
The Avalanche Engine has been generously provided by his authors who found recently the sources. This engine is written in Turbo Pascal and is used in the game [http://www.mobygames.com/game/dos/lord-avalot Lord Avalot d'Argent].


The sources has been given under GPLv2, as well as the game data.
The sources have been given under GPLv2, as well as the game data.


The important parts of this task would be first to port the sources from Pascal to C++, to rework then refactor it heavily, and to integrate it into ScummVM. The use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.
The important parts of this task would be first to port the sources from Pascal to C++, to rework then refactor it heavily, and to integrate it into ScummVM. The use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.
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;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/wintermute Wintermute Engine in ScummVM tree]
;<u>Code:</u>: [https://github.com/scummvm/scummvm/tree/master/engines/wintermute Wintermute Engine in ScummVM tree]


;<u>Outcome:</u>: Great success. Code has been merged to master and the student is still actively contributing.
;<u>Outcome:</u>: Great success. The code has been merged to master and the student is still actively contributing.


;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]
;<u>Technical Contacts:</u>: [[User:Strangerke|Arnaud Boutonné]], [[User:Sev|Eugene Sandulenko]]


;<u>Original task description:</u>:
;<u>Original task description:</u>:
The current WME engine allows to play several WME games perfectly. There are neverthless some missing features in the current version of the engine, and some parts of the engine require some optimization. As a consequence, this would allow to improve the gaming experience and to add support to more WME games.
The current WME engine allows playing several WME games perfectly. There are nevertheless some missing features in the current version of the engine, and some parts of the engine require some optimization. As a consequence, this would allow to improve the gaming experience and to add support to more WME games.


See [[OpenTasks/Engine/Improve WME]] for more details.
See [[OpenTasks/Engine/Improve WME]] for more details.

Latest revision as of 18:20, 25 April 2018

This page lists students and projects for the Google Summer of Code 2013.

Implement Z Engine

Student:
Adrian Astley
Mentors:
Filippos Karapetis
Code:
ZVision Engine in ScummVM tree
Outcome:
Great success. The code has been merged to master and the student is still actively contributing.
Technical Contacts:
Arnaud Boutonné, Eugene Sandulenko
Original task description:

Using the existing engine available from http://github.com/Marisa-Chan/Zengine, write an engine implementation for ScummVM. This engine will have to support Zork Nemesis and Zork Grand Inquisitor.

See OpenTasks/Engine/Z Engine for more details.

Improve Touchscreen GUI

Student:
Narek Mailian
Mentors:
Eugene Sandulenko
Code:
Pull Request of Code changes still pending merge
Outcome:
(TBD)
Technical Contacts:
Eugene Sandulenko
Original task description:

Our launcher/options GUI has been designed for keyboard/mouse input and does not work well in practice on modern touchscreen devices.

Since it is theme based, part of the problem can be resolved by using a custom theme. However, our GUI code will need extensions to allow it to behave like a proper touchscreen application.

See OpenTasks/Generic/Touch GUI for more details.

Avalanche Engine

Student:
Peter Bozsó
Mentors:
Filippos Karapetis
Code:
Avalanche Engine in ScummVM tree
Outcome:
Great success. The code has been merged to master and the student is still actively contributing.
Technical Contacts:
Arnaud Boutonné, Eugene Sandulenko
Original task description:

The Avalanche Engine has been generously provided by his authors who found recently the sources. This engine is written in Turbo Pascal and is used in the game Lord Avalot d'Argent.

The sources have been given under GPLv2, as well as the game data.

The important parts of this task would be first to port the sources from Pascal to C++, to rework then refactor it heavily, and to integrate it into ScummVM. The use of ScummVM subsystems for graphics, audio, input, etc, will be mandatory, and it'll be required to follow our portability/style guidelines.

See OpenTasks/Engine/Avalanche for more details.

Improving Wintermute Engine

Student:
Tobia Tesan
Mentors:
Einar Johan Trøan Sømåen
Code:
Wintermute Engine in ScummVM tree
Outcome:
Great success. The code has been merged to master and the student is still actively contributing.
Technical Contacts:
Arnaud Boutonné, Eugene Sandulenko
Original task description:

The current WME engine allows playing several WME games perfectly. There are nevertheless some missing features in the current version of the engine, and some parts of the engine require some optimization. As a consequence, this would allow to improve the gaming experience and to add support to more WME games.

See OpenTasks/Engine/Improve WME for more details.