Difference between revisions of "Summer of Code/GSoC2016"

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(Created page with "This pages lists students and projects for the [http://www.google-melange.com/gsoc/org/google/gsoc2016/scummvm Google Summer of Code 2016]. = ScummVM = == MacVenture Engine...")
 
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This pages lists students and projects for the [http://www.google-melange.com/gsoc/org/google/gsoc2016/scummvm Google Summer of Code 2016].
This page lists students and projects for the [https://summerofcode.withgoogle.com/archive/2016 Google Summer of Code 2016]. See also Google's [https://summerofcode.withgoogle.com/archive/2016/organizations/5518719174311936/ ScummVM organization info] page.
 
= ScummVM =
= ScummVM =


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;<u>Original task description:</u>:
;<u>Original task description:</u>:
The ScummVM project currently does not support the original MacVenture games developed for the Macintosh 128k. However, there is already a modern implementation of these games that supports the original game files, the WebVenture engine.
The ScummVM project currently does not support the original MacVenture games developed for the Macintosh 128k. However, there is already a modern implementation of these games that support the original game files, the WebVenture engine.


Most of the reverse engineering work for the MacVenture games is already done in the WebVenture engine, but since it is written in JavaScript, a direct port is necessary for it's integration with ScummVM. In addition, the WebVenture engine already supports the Apple II versions of the games, making it possible for them to be added to the same engine in the respective ScummVM implementation.
Most of the reverse engineering work for the MacVenture games is already done in the WebVenture engine, but since it is written in JavaScript, a direct port is necessary for its integration with ScummVM. In addition, the WebVenture engine already supports the Apple II versions of the games, making it possible for them to be added to the same engine in the respective ScummVM implementation.


Therefore, the goals of this project are:
Therefore, the goals of this project are:
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;<u>Outcome:</u>: Success. The code has been merged into master.
;<u>Outcome:</u>: Success. The code has been merged into master.


;<u>Technical Contacts:</u>: [[User:fuzzie|Alyssa Milburn]]
;<u>Technical Contacts:</u>: [[User:sev|Eugene Sandulenko]], [[User:uruk|Peter Bozsó]]


;<u>Original task description:</u>:
;<u>Original task description:</u>:
Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have Python code available which can parse and display the contents of Director 2 and Director 3 'movie' files. This should be enough to implement a ScummVM engine to allow some early Director adventures to be played; for example, parsing the movie files, implementing the frame-based playback system, drawing bitmaps and shapes, playing sounds and running some basic (Lingo) scripting.
The idea is to implement cloud support in ScummVM. Users would be able to sync their save files and download game data from different cloud storage services on all their devices.
 
At least these cloud services would be supported:
 
*Dropbox
*Box
*OneDrive
*Google Drive
 
All of them use OAuth2 and provide an API to manage user's files.
 
Things to be implemented:
 
*GUI for user to interact with;
*more or less portable way to open a link in a browser (for OAuth);
*more or less portable way to run a local webserver (for OAuth);
*portable (using libcurl) API interaction for all supported cloud services.


== Macromedia Director Engine ==
== Macromedia Director Engine ==
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;<u>Code:</u>: [https://github.com/iskrich/director/commits/master?author=iskrich Work In Progress]
;<u>Code:</u>: [https://github.com/iskrich/director/commits/master?author=iskrich Work In Progress]


;<u>Outcome:</u>: Failed mid-term, however the code has been merged into master.
;<u>Outcome:</u>: Failed mid-term. However, the code has been merged into master.


;<u>Technical Contacts:</u>: [[User:fuzzie|Alyssa Milburn]]
;<u>Technical Contacts:</u>: [[User:fuzzie|Alyssa Milburn]]
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