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Difference between revisions of "Summer of Code/GSoC Ideas 2016"

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We have two suggested tasks in the direction of text-to-speech:
We have two suggested tasks in the direction of text-to-speech:


==== Adding text to speech support in Mortville Manor ====
==== Adding text-to-speech support in Mortville Manor ====


Difficulty: easy.
Difficulty: Easy (depending on how you want to approach the task); just knowledge of C++ and some experience programming should suffice.


The original Mortville Manor game was using a speech synthesis based on PC Speaker.  
The original [[Mortville Manor]] game used a speech synthesis system based on PC Speaker.


The purpose of this task is to replace obsolete speech synthesis by an external dependency which will allow to implement a
Our hope for this task would be to replace this obsolete speech synthesis with an external dependency which would allow the implementation of modern text-to-speech generation, in (at least) French, German and English. We have some ideas for which libraries would be suitable, but we're also open to suggestions (and offering the option of platform-specific APIs is also a possibility).
decent text to speech generation, in (at least) French, German and English.


==== Adding speech synthesis of on-screen text for people with reduced sight or for learning to read ====
==== Adding speech synthesis of on-screen text for people with reduced sight or for learning to read ====
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