Difference between revisions of "Sword1"

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m (Added PSX, Wii and NDS version info)
(Add myself as engine developer for sword1)
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{{EngineDescription|
{{EngineDescription|
       name=Sword1|
       name=Sword1|
       developer=[[User:lavosspawn|lavosspawn]]|
       developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]|
       companies=[[Revolution|Revolution Software]]|
       companies=[[Revolution|Revolution Software]]|
       usedBy=[[Broken Sword 1]]|
       usedBy=[[Broken Sword 1]]|
Line 8: Line 8:
         status=Complete|
         status=Complete|
}}
}}
== About ==
'''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]].
Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]].


==Status==
==Status==
*[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed.
*[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed.
*Due to unsupported smacker format [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded.
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded.
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.

Revision as of 18:19, 20 July 2016

Sword1
Engine developer lavosspawn, criezy
Companies that used it Revolution Software
Games that use it Broken Sword 1
Date added to ScummVM 2003-12-16
First release containing it 0.6.0

About

Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.

Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.


Status

  • Data files have to be copied from the CDs and renamed.
  • STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
  • Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
  • GBA, PalmOS, Wii and NDS versions aren't supported.

External links