Difference between revisions of "Sword1"
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(moving Broken Sword engine information to Sword1) |
(Add myself as engine developer for sword1) |
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− | * | + | {{EngineDescription| |
− | *Game data files contain text in all | + | name=Sword1| |
− | * | + | developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]| |
+ | companies=[[Revolution|Revolution Software]]| | ||
+ | usedBy=[[Broken Sword 1]]| | ||
+ | dateAdded=December 16, 2003| | ||
+ | release=0.6.0| | ||
+ | status=Complete| | ||
+ | }} | ||
+ | |||
+ | == About == | ||
+ | '''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]]. | ||
+ | |||
+ | Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]]. | ||
+ | |||
+ | |||
+ | ==Status== | ||
+ | *[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed. | ||
+ | *STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded. | ||
+ | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | ||
+ | *GBA, PalmOS, Wii and NDS versions aren't supported. | ||
+ | |||
+ | == External links == | ||
+ | * [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre] | ||
+ | |||
+ | [[Category:Engines]] |
Revision as of 18:19, 20 July 2016
Sword1 | ||
---|---|---|
Engine developer | lavosspawn, criezy | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
About
Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.
Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.
Status
- Data files have to be copied from the CDs and renamed.
- STR cutscenes in PSX version are not supported, reencoded cutscenes need to be downloaded.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.