Difference between revisions of "Sword1"

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592 bytes added ,  18:19, 20 July 2016
Add myself as engine developer for sword1
(adding template)
(Add myself as engine developer for sword1)
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{{EngineDescription|
{{EngineDescription|
       name=Sword1|
       name=Sword1|
       developer=[[User:lavosspawn|lavosspawn]]|
       developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]|
       companies=[[Revolution|Revolution Software]]|
       companies=[[Revolution|Revolution Software]]|
       usedBy=[[Broken Sword 1]]|
       usedBy=[[Broken Sword 1]]|
       dateAdded=December 16, 2003|
       dateAdded=December 16, 2003|
       release=0.6.0|
       release=0.6.0|
        status=Complete|
}}
}}


*Due to unsupported smacker format reencoded cutscenes need to be downloaded
== About ==
*Game data files contain text in all language (possible to switch in ScummVM options) but speech only for one language
'''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]].
*PSX, GBA and PalmOS versions aren't supported.
 
Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]].
 
 
==Status==
*[[Datafiles#Broken_Sword_1:_The_Shadow_of_the_Templars|Data files]] have to be copied from the CDs and renamed.
*STR cutscenes in PSX version are not supported, [http://scummvm.org/downloads.php#extras reencoded cutscenes] need to be downloaded.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
*GBA, PalmOS, Wii and NDS versions aren't supported.
 
== External links ==
* [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre]


[[Category:Engines]]
[[Category:Engines]]
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