Difference between revisions of "Sword1"

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(→‎Status: STR videos have been supported since 2012)
 
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{{EngineDescription|
{{EngineDescription|
       name=Sword1|
       name=Sword1|
       developer=[[User:lavosspawn|lavosspawn]]|
       developer=[[User:lavosspawn|lavosspawn]], [[User:criezy|criezy]]|
       companies=[[Revolution|Revolution Software]]|
       companies=[[Revolution|Revolution Software]]|
       usedBy=[[Broken Sword 1]]|
       usedBy=[[Broken Sword 1]]|
       dateAdded=December 16, 2003|
       dateAdded=December 16, 2003|
       release=0.6.0|
       release=0.6.0|
        status=Complete|
}}
}}


*Due to unsupported smacker format reencoded cutscenes need to be downloaded
== About ==
*Game data files contain text in all language (possible to switch in ScummVM options) but speech only for one language
'''Sword1''' is the internal name for the Virtual Theatre variant which runs [[Broken Sword 1]].
*PSX, GBA and PalmOS versions aren't supported.
 
Sword1 is a further developed engine from the [[Lure]] and [[Sky]] variants and was followed by the engine for [[Broken Sword 2]].
 
 
==Status==
*[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed.
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
*GBA, PalmOS, Wii and NDS versions aren't supported.
 
== External links ==
* [http://en.wikipedia.org/wiki/Virtual_Theatre Wikipedia article on Virtual Theatre]


[[Category:Engines]]
[[Category:Engines]]

Latest revision as of 22:49, 16 April 2021

Sword1
Engine developer lavosspawn, criezy
Companies that used it Revolution Software
Games that use it Broken Sword 1
Date added to ScummVM 2003-12-16
First release containing it 0.6.0

About

Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.

Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.


Status

  • Data files have to be copied from the CDs and renamed.
  • Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
  • GBA, PalmOS, Wii and NDS versions aren't supported.

External links