Difference between revisions of "Sword25/TODO"

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(Initial content)
 
(Added note about running with extracted game data)
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* Look why package access is so slow (zip contents caching?)
* Look why package access is so slow (zip contents caching?)
* Get rid of Window classes. We handle that in OSystem
* Get rid of Window classes. We handle that in OSystem
* Enhance package manager to allow running with extracted data just like original did
* Graphics:
* Graphics:
** YUV->RGB converter for video (fmv/theora_decoder.cpp)
** YUV->RGB converter for video (fmv/theora_decoder.cpp)

Revision as of 09:42, 16 August 2010

Status

  • Engine starts and compiles scripts

TODOs

  • Audio support
  • Get rid of BS_Rect (use Common::Rect)
  • Get rid of BS_Vertex (use Common::Point)
  • Get rid of tinyxml (I've checked, our parser should digest those xmls with no problem)
  • Look why package access is so slow (zip contents caching?)
  • Get rid of Window classes. We handle that in OSystem
  • Enhance package manager to allow running with extracted data just like original did
  • Graphics:
    • YUV->RGB converter for video (fmv/theora_decoder.cpp)
    • alpha blending (gfx/opengl/glimage.cpp)
    • scaling (same)
    • mirroring (same)
    • Vector image rendering. They used ogg for spline drawing, so we need to reimplement that (borrow from ogg/gimp/inkscape?)
  • Get rid of BS_SERVICE_TABLE (?)
    • because it is (a) ugly concept (b) implemented with global constructors. The worse approach would be to turn those into Singleton classes, but proper would be to remove the wrappers completely since we do not have multiple implementations of each service
  • Enforce our naming conventions, particularly for classes, methods and variables
    • get rid of BS_ prefix