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First release 2002
Also known as N/A
Developed by Microïds
Published by Microïds
Distributed by The Adventure Company
Platforms Windows, macOS
Resolution 800x600, 32-bit color
Engine Tetraedge, Virtools
Support Unsupported
Available for

Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.

(description from Wikipedia)


Required data files

For more information on how ScummVM uses game data files, see the user documentation.

To detect the game in ScummVM, select the Contents directory from inside the app bundle.

GOG Version

Extracting on MacOS:

Install the package directly from GOG (eg, into /Applications/ or download the "offline installer" package. You can extract the contents using pkgutil:

$ pkgutil --expand syberia_en_2.0.0.1.pkg syberia

The Contents folder is extracted in syberia/package.pkg/Scripts/payload.

Extracting on Other Platforms:

You can use unar and tar:

unar syberia.pkg
mv syberia/package.pkg/Scripts syberia.cpio.gz
unar syberia.cpio.gz


Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.

The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia 2.

External links