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Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
(description from Wikipedia)
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
To detect the game in ScummVM, select the
Contents directory from inside the app bundle.
Extracting on MacOS:
Install the package directly from GOG (eg, into
/Applications/Syberia.app) or download the "offline installer" package. You can extract the contents using
$ pkgutil --expand syberia_en_220.127.116.11.pkg syberia
The Contents folder is extracted in
Extracting on Other Platforms:
You can use unar and tar:
unar syberia.pkg mv syberia/package.pkg/Scripts syberia.cpio.gz unar syberia.cpio.gz
Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.