Difference between revisions of "Syberia"

From ScummVM :: Wiki
Jump to navigation Jump to search
Line 49: Line 49:
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia 2]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].


==External links==  
==External links==  

Revision as of 00:23, 6 March 2023

Syberia
No Screenshot Available
First release 2002
Also known as N/A
Developed by Microïds
Published by Microïds
Distributed by The Adventure Company
Platforms Windows, macOS
Resolution 800x600, 32-bit color
Engine Tetraedge, Virtools
Support Unsupported
Available for
Purchase
Yes

Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.

(description from Wikipedia)

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

You will need a copy of the Contents folder from the game as it's installed on MacOS.

Detecting Previously Installed Game

To detect from an installed copy of the game (eg, in /Applications/Syberia.app), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents directory from inside the app.

GOG Package

You can also download the "offline installer" package from GOG an extract it directly.

Extracting on MacOS:

Extract the contents using pkgutil, eg:

pkgutil --expand syberia_en_2.0.0.1.pkg syberia

The Contents folder will be extracted in syberia/package.pkg/Scripts/payload.


Extracting on Other Platforms:

You can use unar and tar to extract the offline installer package:

unar syberia_en_2.0.0.1.pkg
mv syberia/package.pkg/Scripts syberia.cpio.gz
unar syberia.cpio.gz

Engine

Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.

The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia II.

External links