|No Screenshot Available|
|Also known as||N/A|
|Distributed by||The Adventure Company|
|Resolution||800x600, 32-bit color|
|Engine||Tetraedge, Virtools, Antiryad|
|Support||Since ScummVM 2.8.0 (macOS version only)|
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It was followed by a number of sequels, starting with Syberia II.
(description mostly from Wikipedia)
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
Only the macOS version of Syberia is supported. You will need a copy of the
Contents folder from the game as it's installed on MacOS.
Detecting Previously Installed Game
To detect from an installed copy of the game (eg, in
/Applications/Syberia.app), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the
Contents directory from inside the app.
The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To find the install path of the app from Steam, right-click and select
Manage -> Browse local files
Steam Windows or Linux:
You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. Use ostype of macos and bitness of 32
You can also download the "offline installer" package from GOG an extract it directly.
Extracting on macOS:
Extract the contents using
pkgutil --expand syberia_en_220.127.116.11.pkg syberia
Contents folder will be extracted in
Extracting on Other Platforms:
You can use unar and tar to extract the offline installer package:
unar syberia_en_18.104.22.168.pkg mv syberia/package.pkg/Scripts syberia.cpio.gz unar syberia.cpio.gz
Syberia uses different engines depending on the platform. The original Windows game uses the Virtools engine, created Dassault Systèmes. However, the macOS, iOS, Android and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia II.
The Playstation 3 and Xbox 360 versions of the game used the Antiryad engine from Arkham Development.