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Difference between revisions of "SymbianOS FAQ"

171 bytes added ,  15:53, 9 December 2005
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Crashes / no sound support on Symbian S60 devices? -> fixed
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m (Crashes / no sound support on Symbian S60 devices? -> fixed)
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=== Crashes / no sound support on Symbian S60 devices? ===
=== Crashes / no sound support on Symbian S60 devices? ===
When starting any of the games, i'm getting an error message:
When starting any of the games, i'm getting an error message. After selecting OK, the game starts (no sound, though).
  App. closed
  App. closed
  SDL_b
  SDL_b
  E32USER-CBase 66
  E32USER-CBase 66
After selecting OK, the game starts (no sound, though).


'''Fix''': These issues have now been fixed by our Local Hero anotherguest. Please download a recent CVS [http://anotherguest.b0.se/cvsbuilds/ build] to use it!
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Symbian S60 V1 devices are very timing sensitive. This means that you should set the music driver to NO music... and this will retain sound fx, but will not play any music. I have managed to get sound from my n-gage, but sometimes you need to reboot your phone between games.
Symbian S60 V1 devices are very timing sensitive. This means that you should set the music driver to NO music... and this will retain sound fx, but will not play any music. I have managed to get sound from my n-gage, but sometimes you need to reboot your phone between games.


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I will try using a sample rate of 8khz and which seems to be working better than the 16khz I am trying to use, even though the sound quality is much worse. There will be a special 8khz build available soon.
I will try using a sample rate of 8khz and which seems to be working better than the 16khz I am trying to use, even though the sound quality is much worse. There will be a special 8khz build available soon.
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=== I feel adventurous, can I build ScummVM for SymbianOS myself? ===
=== I feel adventurous, can I build ScummVM for SymbianOS myself? ===
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