Open main menu

Difference between revisions of "SymbianOS FAQ"

515 bytes added ,  16:24, 9 December 2005
separated controls for S60/S80/S90
m
(separated controls for S60/S80/S90)
Line 37: Line 37:
Because of a new automatic build script we can now make a great number of specific builds for each phone type. We have decided to make versions of ScummVM with only one engine compiled in, so there is more memory left to run the game(s). These special versions can be found on the [http://anotherguest.b0.se/cvsbuilds/ cvsbuilds] page. If you keep having problems you can give one of these versions a try. Be advised that you can only play the game(s) that go with that specific [[Engines|engine]]! You can install these new versions over the old ScummVM versions, just choose 'Replace' during the installation process. Your configuration file will not be overwritten.
Because of a new automatic build script we can now make a great number of specific builds for each phone type. We have decided to make versions of ScummVM with only one engine compiled in, so there is more memory left to run the game(s). These special versions can be found on the [http://anotherguest.b0.se/cvsbuilds/ cvsbuilds] page. If you keep having problems you can give one of these versions a try. Be advised that you can only play the game(s) that go with that specific [[Engines|engine]]! You can install these new versions over the old ScummVM versions, just choose 'Replace' during the installation process. Your configuration file will not be overwritten.


=== How can I switch between Joystick/Key/Cursor and Shrinked/Zoomed/Upscaled modes? ===
=== How can I switch between Joy/Key/Cursor and Shrink/Zoom/Upscale modes for SXX devices? ===
* The ControlKey = '''0''' (S60) or '''OK''' (S90), it is pressed simultaneously with other keys to activate the mode changes in SDL for S60/S90 phones. On S80 the keys on the side are used without needing a ControlKey.
'''''S60 devices:''''' (Control Key = '''0''', pressed simultaneously with other keys to activate the mode changes in SDL)
* ControlKey+'''1''' = change Input Mode: Joystick | Keyboard | Cursor
* '''0'''+'''1''' = change Input Mode: Joystick | Keyboard | Cursor
* ControlKey+'''2''' = change Video Mode: ShrinkedLandscape | ShrinkedPortrait | ZoomedPortrait (S60) and Upscaled | Normal (S80/S90)
* '''0'''+'''2''' = change Video Mode: ShrinkedLandscape | ShrinkedPortrait | ZoomedPortrait
* ControlKey+'''3''' = change Orientation Mode for ShrinkedLandscape: 90° Left | 90° Right
* '''0'''+'''3''' = change Orientation Mode for ShrinkedLandscape: 90° Left | 90° Right
'''''S80 devices:'''''
* Side key '''1''' = Fire Joystick 1 button (JoyMode)
* Side key '''2''' = Fire Joystick 2 button (JoyMode) or change Video Mode: Upscaled | Normal (CursorMode)
* Side key '''3''' = change Input Mode: Joystick | Cursor
'''''S90 devices:''''' (Control Key = '''OK''', pressed simultaneously with other keys to activate the mode changes in SDL)
* '''OK'''+'''1''' = change Input Mode: Joystick | Cursor
* '''OK'''+'''2''' = change Video Mode: Upscaled | Normal


=== What are these Joystick, Keyboard and Cursor modes anyway? ===
=== What are these Joystick, Keyboard and Cursor modes anyway? ===
Joystick mode sends SDL joystick events to ScummVM which acts as a mouse control in ScummVM. Cursor mode sends keyboard arrows instead, so for example it can be used to navigate through directorylist (one hand use perhaps!?) or save games etc. Keyboard mode is only available for S60 and enables multi-tap to enter text characters in save dialogs. These modes are implemented at the underlying SDL level, so this determines the types of events that ScummVM receives from SDL.
Joystick mode sends SDL joystick events to ScummVM which acts as a mouse control in ScummVM. Cursor mode sends keyboard arrows instead, so for example it can be used to navigate through directorylist (one hand use perhaps!?) or save games etc. Keyboard mode is only available for S60 and enables multi-tap to enter text characters in save dialogs. These modes are implemented at the underlying SDL level, so this determines the types of events that ScummVM receives from SDL.


=== What are these Shrinked and Zoomed modes anyway? ===
=== What are these Shrinked, Zoomed and Upscaled modes anyway? ===
Shrink displays the game on your screen but in a shrinked way, either in Portrait or Landscape mode, so not all the pixels can be seen.  
Shrink displays the game on your screen but in a shrinked way, either in Portrait or Landscape mode, so not all the pixels can be seen.  
Zoom mode uses the maximum resolution of your phone displaying a smaller part of the game zoomed at 1:1 pixels.
Zoom mode uses the maximum resolution of your phone displaying a smaller part of the game zoomed at 1:1 pixels.
For scrolling in Zoom mode: '''0'''+Cursor keys to scroll around, '''0'''+Ok button to center view.
For scrolling in Zoom mode: '''0'''+Cursor keys to scroll around, '''0'''+Ok button to center view. Upscale tries to fill the larger screens on S80/S90 devices in a better way for low resolution games. Currently it uses a pixel interpolation upscaling routine.


=== Why does ScummVM on S60 not react when I press two buttons at the same time? ===
=== Why does ScummVM on S60 not react when I press two buttons at the same time? ===
Try leaving the application by pressing the App button. Then press and hold the App button and switch back to ScummVM and see if it helps. Multikeypress is a known problem on S60 devices. So sometimes it is reset to no multiple keypresses and then the system key won't work.
Try leaving the application by pressing the App button. Then press and hold the App button and switch back to ScummVM and see if it helps. Multikeypress is a known problem on S60 devices. So sometimes it is reset to no multiple keypresses and then the system key won't work.
152

edits