SymbianOS FAQ

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Revision as of 19:58, 13 November 2005 by SumthinWicked (talk | contribs) (added memory item)
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Any chance of a port to Epoc32/S50?

I own a Psion 5MX. Is a port to this old platform considered? Or did the architecture change too much between Epoc32 and S60? That platform has just too little memory and is to slow. For comparison: the S60 running at 103 MHZ is almost too slow, and 8-11 mb of free memory is not enough either. And also the MX is in greyscale.

How to install on devices with <4MB diskspace left (N-Gage and others)?

To get it to install please try the following:

  • download the correct Symbian installer binary for your phone
  • extract the files with UnMakeSIS.exe to a temp folder
  • copy the entire System folder and Document folder to your MemoryCard or internal disk
  • create the dir C:\documents\EScummVM\ (this is where the config file is stored)
  • run it & enjoy!

Crashes / no sound support on Symbian S60 devices?

When starting any of the games, i'm getting an error message:

App. closed
SDL_b
E32USER-CBase 66

After selecting OK, the game starts (no sound, though).

Symbian S60 V1 devices are very timing sensitive. This means that you should set the music driver to NO music... and this will retain sound fx, but will not play any music. I have managed to get sound from my n-gage, but sometimes you need to reboot your phone between games.

The the 6600 is extra extra sensitive about the sound timing, and can very easily crash if something is wrong. This is something I have been trying to work around, but still is not 100% perfect.

I will try using a sample rate of 8khz and which seems to be working better than the 16khz I am trying to use, even though the sound quality is much worse. There will be a special 8khz build available soon.

I feel adventurous, can I build ScummVM for SymbianOS myself?

Sure, this is possible, but not as easy as doing this on Linux or Windows. Building EScummVM yourself using the UIQ 2.1/Nokia S60 SDK/Nokia S80 SDK/Nokia S90 SDK framework is not an easy task! Lets just say the frameworks needs quite some time to set up and take a while to get used to. If you choose to continue you will need some or all of the items on this page. Please check the README included in the source package for the information you need to get started on this perilous endeavor.

What can I do when my game X keeps crashing with an Out of Memory error?

Because of a new automatic build script we can now make a great number of specific builds for each phone type. We have decided to make versions of ScummVM with only one engine compiled in, so there is more memory left to run the game(s). These special versions can be found on the cvsbuilds page. If you keep having problems you can give one of these versions a try. Be advised that you can only play the game(s) that go with that specific engine! You can install these new versions over the old ScummVM versions, just choose 'Replace' during the installation process. Your configuration file will not be overwritten.