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Difference between revisions of "TODO"

2,064 bytes added ,  11:36, 2 September 2008
→‎Common code, infrastructure: Add some more GSoC 2008 RTL TODOs
(→‎Common code, infrastructure: Add some more GSoC 2008 RTL TODOs)
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* Make the gameid editable via an "advanced" tab entry?
* Make the gameid editable via an "advanced" tab entry?
* There is no way to reset the save/extra/theme paths. Adding a tiny button labeled "c" for clearing them (like for the soundfont path button) is not the way to solve this, I think. One approach would be to extend the Browser dialog, to allow an (optional) extra button, with customizable label. When pressed, the browser dialog closes and returns a special code. Well, and we'd use labels like "Use default savepath" or "Reset extrapath", or just always "Use default value".
* There is no way to reset the save/extra/theme paths. Adding a tiny button labeled "c" for clearing them (like for the soundfont path button) is not the way to solve this, I think. One approach would be to extend the Browser dialog, to allow an (optional) extra button, with customizable label. When pressed, the browser dialog closes and returns a special code. Well, and we'd use labels like "Use default savepath" or "Reset extrapath", or just always "Use default value".
=== Global Main Menu/Return to Launcher ===
* Double Quit Confirm Dialogs: When confirm exit is enabled in ScummVM, the ScummVM quit confirm dialog shows up in addition to the quit confirm dialogs for those games which have their own. For example, when you select 'Quit' from Beneath a Steel Sky's in-game menu, it asks you if you really want to quit. Then, after answering, ScummVM gives you another dialog asking you if you really want to quit. So, ScummVM should not show the quit confirm dialog if the in-game dialog has already been displayed. This affects any game which has it's own menu system from where you can quit, or has a native quit confirm dialog. So this means most games.
* Options Dialog: Implement engine flags to define which features in the Options dialog are supported by the current running game. Use these flags to hide/show the appropriate sliders and buttons in the Options Dialog
* Improve the look of the GMM: This could include displaying the engine name and the ScummVM logo somewhere on the GMM.
* Config Dialog code: Resolve the FIXME in engines/dialogs.cpp which pertains to having to use the empty string as the domain name.
=== Save State Management ===
* Add Save and Load Dialogs to the GMM: Allow the user to Save and Load games from the GMM.
* Add Save State Meta-info to Save State Descriptor: Define a standard for specifying save state meta-info (such as thumbnails, save date, play time, etc.) to the save state descriptor. Thumbnails should be treated differently than the other meta- info, since we do not want to load a large amount of thumbnails into memory each time we call MetaEngine::listSaves(). Thumbnails should perhaps be handled by implementing a new method, which returns a sort of extended SaveStateDescriptor, with more data than what listSaves() would return.
*  Enhance the 'Load' Dialog in the Launcher to show save state thumbnails and Meta-info Data: Use the previously mentioned extended SaveStateDescriptor to show save state thumbnails and other meta-info in the 'Load' dialog in the Launcher.


== Engines / frontends ==
== Engines / frontends ==
1,079

edits