Talk:Modular Backends

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Revision as of 13:18, 5 May 2006 by Eriktorbjorn (talk | contribs) (Added unhelpful, vaguely supportive comment.)
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  • Another candidate for modularization would be the DYNAMIC_MODULES. Right now the dynamic loading is handled by base/plugins.cpp, with #ifdefs galore.
Fully agreed, Marcus. I am not yet 100% how that would look, but it's indeed a natural candidate. Another one probably is the config file save/load code... considering that on some targets (like DC, I believe), you can't just save a file like that... :-) Fingolfin 23:31, 2 May 2006 (UTC)
  • It's outside my own personal sphere of interest - it won't make much, if any, difference to the game engines themselves, right? - but it seems like a sensible idea. And if it eventually makes it easier to put a new backend together, so much the better!