Difference between revisions of "Template:SwitchControls"

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|R + Minus||AGI predictive input dialog
|R + Minus||AGI predictive input dialog
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|-
|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Touch Controls:</i></b>
|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Touch Controls (Touchpad Mouse Mode Off, Default):</i></b>
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!align="left" style="width:15%;"|Touch
!align="left" style="width:85%;"|Action
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|short single finger tap||Move pointer to finger position and left mouse button click
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|short second finger tap while holding one finger||Move pointer to first finger position and right mouse button click
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|single finger drag||Move pointer directly with finger
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|dual finger drag (long second finger tap while holding one finger)||Move pointer while left mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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|triple finger drag (long second and third finger tap while holding one finger)||Move pointer while right mouse button is held down (drag'n'drop). The pointer directly follows the first finger. The drag is ended when the last finger is removed.
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|colspan=2 style=" background-color: #f0f0ff; border-bottom: none; margin: 0px; padding: 0em; text-align:center;" | &nbsp;<b><i>Touch Controls (Touchpad Mouse Mode On):</i></b>
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|-
!align="left" style="width:15%;"|Touch
!align="left" style="width:15%;"|Touch
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Notes:
Notes:


* For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.
* Physical USB mice and keyboards work on the Switch and are supported by ScummVM. All keyboards work. Not all mice work. A mouse compatibility list is available [https://docs.google.com/spreadsheets/d/1Drbo5-QuSX901MwtOytSMuqRGxeIkq2HELM806I9dj0/edit#gid=0 here]
 
* For multi-touch gestures, the fingers have to be far enough apart from each other, so that the Switch will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.


* Physical USB mice and keyboards work on the Switch and are supported by ScummVM. All keyboards work. Not all mice work. A mouse compatibility list is available [https://docs.google.com/spreadsheets/d/1Drbo5-QuSX901MwtOytSMuqRGxeIkq2HELM806I9dj0/edit#gid=0 here]
* The touch control scheme can be switched in the main menu via "options->controls->touchpad mouse mode"
 
* When touchpad mouse mode is off (default), the touch controls are direct. The pointer always jumps to the finger.


* The touch controls use an indirect mode, where the finger can be far away from the pointer and still move it, (like on a laptop touchpad). The pointer speed setting in options->controls affects how far the pointer moves in response to a finger movement on the rear panel.
* When touchpad mouse mode is on, the touch controls are indirect. The finger can be far away from the pointer and still move it, like on a laptop touchpad. The pointer speed setting in "options->controls" affects how far the pointer moves in response to a finger movement.


* The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
* The two finger drag is useful for Full Throttle to bring up the action menu, and in the menu to use the scroll bar in the game list. It works in the following way: holding down two fingers for a while initiates a drag'n'drop where the left mouse button is being held down. The first finger affects mouse motion during the drag, the second finger can be removed without affecting the drag. When the last finger is removed, the left mouse button is released and the drag is over. Note the second finger can be anywhere, it doesn't have to be close to the first finger, and it doesn't have to be put down simultaneously with the first finger, either.
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* There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.
* There is also a three finger drag that causes the right-mouse button to be held down, instead of the left one. It might be useful for some games.


<noinclude>
<noinclude>
[[Category:Backend Controls]]
[[Category:Backend Controls]]
</noinclude>
</noinclude>
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