Difference between revisions of "Tetris"

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'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.  
'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.  


[[Andrew Plotkin]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1995.
[[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]].


[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998.
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998.

Revision as of 09:34, 24 May 2020

Tetris
No Screenshot Available
First release 1984
Also known as N/A
Developed by Alexey Pajitnov
Published by Alexey Pajitnov
Distributed by Alexey Pajitnov
Platforms DOS
Resolution (unknown)
Engine Hugo
Support Not yet.
Available for
Purchase
No

Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.

Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.

Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.

Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.