Difference between revisions of "Tetris"

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'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.  
'''Tetris''' is a puzzle game by [[Alexey Pajitnov]]. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.  


[[Andrew Plotkin]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1995.
[[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/ZCode|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]].


[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998.
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998.


Another [[AGIWiki/AGI Tetris (2004)|AGI Tetris]] was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004.
[[Off Studio]] and [[Dead:Code Software|Dead:Code]] created an adult-oriented version titled ''[[Wilma Tetris]]'' for the [[Wintermute]] engine in 2003.
 
Another ''[[AGIWiki/AGI Tetris (2004)|AGI Tetris]]'' was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004.


[[Category:AGI Games]]
[[Category:Unsupported Games]]
[[Category:Unsupported Games]]
[[Category:Hugo Interactive Fiction Games]]
[[Category:Hugo Interactive Fiction Games]]
[[Category:Fan Games]]
[[Category:Fan Games]]
[[Category:Freeware Games]]
[[Category:Freeware Games]]

Revision as of 18:06, 27 June 2020

Tetris
No Screenshot Available
First release 1984
Also known as N/A
Developed by Alexey Pajitnov
Published by Alexey Pajitnov
Distributed by Alexey Pajitnov
Platforms DOS
Resolution (unknown)
Engine Hugo
Support Not yet.
Available for
Purchase
No

Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.

Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.

Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.

Off Studio and Dead:Code created an adult-oriented version titled Wilma Tetris for the Wintermute engine in 2003.

Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.