Difference between revisions of "The 11th Hour"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Update puzzle status)
(Update status)
Line 19: Line 19:
* The pente (final) puzzle is skipped
* The pente (final) puzzle is skipped
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
*The logic for the triangle trap puzzle in the chapel is not complete yet - you need to skip it using the GameBook
*The screen is not refreshed correctly if Samantha makes a move via the GameBook
*The logic for the cake (connect four) puzzle in the dining room is not complete yet - you need to skip it using the GameBook
*Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
*The cake puzzle also has graphical errors when Samantha makes a move
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.



Revision as of 23:13, 24 October 2021

The 11th Hour
No Screenshot Available
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS / Windows, Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
Yes


The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Current status in ScummVM

Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.

  • The pente (final) puzzle is skipped
  • The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
  • The screen is not refreshed correctly if Samantha makes a move via the GameBook
  • Sometimes, the game crashes after videos end with missing resources in getVideoRefString() ->getRef()
  • The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

External links