Difference between revisions of "The 7th Guest"

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m (0.13.0 -> 0.13.0svn)
(Cursor palette glitch is fixed now.)
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*Stauf's and Ego's hints aren't played when they should
 
*Stauf's and Ego's hints aren't played when they should
 
*The mouse cursor is stuck on screen when playing a video with just audio instead of being hidden
 
*The mouse cursor is stuck on screen when playing a video with just audio instead of being hidden
*The cursor's palette gets broken when closing the GMM or the debugger
 
 
*It looks like the palette fades green slower than blue in the original (not in ScummVM)
 
*It looks like the palette fades green slower than blue in the original (not in ScummVM)
 
*External videos added with the Windows Beta player (http://www.tbyte.com/downloads/) aren't supported yet
 
*External videos added with the Windows Beta player (http://www.tbyte.com/downloads/) aren't supported yet

Revision as of 20:36, 18 December 2008

The 7th Guest
No Screenshot Available
First release 1993
Also known as T7G
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS, Macintosh, CD-i
Resolution (unknown)
Engine Groovie
Support Since ScummVM 0.13.0svn
Available for
Purchase
No

The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.

Releases

  • We've been mainly working with the DOS version, so that's the best supported one.
  • The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.

Audio Tracks

Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first audio track from the first CD should be ripped as "track1.xxx", and the audio track from the second CD as "track2.xxx" (the second audio track on the first CD, if present, is blank and unused).

Known issues

  • The intro CD audio is out of sync, and there's a big delay at the end
  • The MT-32 instrument definitions aren't used yet, so it will play with wrong instruments
  • Stauf's and Ego's hints aren't played when they should
  • The mouse cursor is stuck on screen when playing a video with just audio instead of being hidden
  • It looks like the palette fades green slower than blue in the original (not in ScummVM)
  • External videos added with the Windows Beta player (http://www.tbyte.com/downloads/) aren't supported yet

External links