Difference between revisions of "The Bizarre Adventures of Woodruff and the Schnibble"

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*[http://www.mobygames.com/game/win3x/bizarre-adventures-of-woodruff-and-the-schnibble Moby Games article on The Bizarre Adventures of Woodruff and the Schnibble]
*[http://www.mobygames.com/game/win3x/bizarre-adventures-of-woodruff-and-the-schnibble Moby Games article on The Bizarre Adventures of Woodruff and the Schnibble]
[[Category:Gob Games]]

Revision as of 19:58, 23 January 2007

The Bizarre Adventures of Woodruff
and the Schnibble
No Screenshot Available
First release 1994
Also known as Woodruff and the Schnibble
of Azimuth
Developed by Coktel Vision
Published by Sierra
Distributed by (unknown)
Platforms Amiga, DOS
Resolution (unknown)
Engine Gob
Support Not supported.
Available for

The Bizarre Adventures of Woodruff and the Schnibble is the fourth game in the goblins adventure puzzle series, although it isn't always considered to be a part of it due to the name and its style. Unlike Gobliins, this is a full-fledged adventure where you can move around freely and interact with many characters.

After a devastating atomic war, the world population was nearly annihilated, and the survivors had to hide deep underground. In the meantime, a peaceful race of human-like creatures, the boozooks, populated the Earth. After the humans ascended to the surface again, they started a bloody war against this race. The boozooks were mercilessly destroyed, their culture demolished, and in the end of the war the boozooks became the slaves of the humans.

You play the role of Woodruff, a boy whose foster father, professor Azimuth, was kidnapped by government officials. Apparently, the professor was developing a strange device called "schnibble", which had something to do with the liberation of the boozooks. Woodruff must find his father, dethrone the evil Bigfoot and his corrupt government, and save the boozookian people.

Although the game itself is well-made and praised by many critics, it never became particularly popular or financially successful. One notable aspect of this game is that it was a full CD 'talkie', meaning that it used real voices for speech, instead of the purposely garbled speech of the earlier games in the Goblins series, but did not include any kind of subtitles.

External links