Difference between revisions of "Tinsel"

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We are currently investigating reimplementing the 'Tinsel' engine, as used by Discworld 1 and 2.
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{{EngineDescription|
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        name=Tinsel|
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        developer=[[User:dreammaster|dreammaster]], [[User:DrMcCoy|DrMcCoy]], <br>[[User:eriktorbjorn|eriktorbjorn]], [[User:joostp|joostp]], [[User:md5|md5]]|
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        companies=[[Psygnosis]]|
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        usedBy=[[Discworld 1]], [[Discworld II: Missing Presumed...!?|Discworld 2]]|
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        dateAdded=July 22, 2008|
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        release=1.0.0rc1|
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        status=Complete
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}}
  
[[user:Ender|Ender]] is organising this.
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== About ==
  
=== Status ===
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The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.
The rights situation has been resolved, and Terry Pratchett and his agent Colin Smythe have approved the source release and future freeware re-issuing of the game.
 
  
We are currently awaiting receipt of the engine source code.
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TODO: Expand/correct explanation about Tinsel / Glitter
  
=== Update ===
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== Status ==
The latest news (as of 11th October 2005) is that the source code has been successfully located and we are now simply waiting for it to be sorted and sent to us.
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* Discworld 1 is completable
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* Discworld 2 is completable
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* Discworld Noir is unsupported (Uses 3D models - If supported in future, this would be in ResidualVM)
  
This will hopefully happen... 'shortly'. :)
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== Resources ==
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* [[Tinsel/Bugs|Tinsel Bugs]]: List of bugs that occured in the original versions
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* [[Tinsel/TODO|Tinsel TODO]]
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* [[Tinsel/List_of_Objects|List of Objects]]
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* [[Tinsel/List_of_Scenes|List of Scenes]]
  
(NB: As of this update, 24th April 2006, we are STILL awaiting delivery of the source code. Other efforts have been launched to locate a second copy of the code in case this keeps dragging on.)
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== Music Enhancement ==
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The [http://www.jameswoodcock.co.uk/?page_id=54 ScummVM Music Enhancement Project] has worked on the music for Discworld i.e. the first game.<br>
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[http://www.jameswoodcock.co.uk/?p=796 Permission] has been given to release this soundtrack.<br>
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As of 27 Dec 2007, the full soundtrack is [http://www.jameswoodcock.co.uk/?p=1139 available for download here].
  
=== Summary ===
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== Possible Future Discworld Freeware Release ==
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.
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In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.<br>
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However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.<br>
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When this happens, the project will make a announcement in the usual manner i.e. website news item.
  
Whether the gamedata release will have a DFSG/OSI compatible license remains to be determined.
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Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.
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== External Links ==
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* [http://automagically.de/tinsel.html An outdated and obsolete early start at RE of the engine]
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* [http://rewiki.regengedanken.de/wiki/Tinsel_engine Some information on the files]
  
 
[[Category:Engines]]
 
[[Category:Engines]]

Latest revision as of 01:45, 28 May 2012

Tinsel
Engine developer dreammaster, DrMcCoy,
eriktorbjorn, joostp, md5
Companies that used it Psygnosis
Games that use it Discworld 1, Discworld 2
Date added to ScummVM July 22, 2008
First release containing it 1.0.0rc1


About

The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.

TODO: Expand/correct explanation about Tinsel / Glitter

Status

  • Discworld 1 is completable
  • Discworld 2 is completable
  • Discworld Noir is unsupported (Uses 3D models - If supported in future, this would be in ResidualVM)

Resources

Music Enhancement

The ScummVM Music Enhancement Project has worked on the music for Discworld i.e. the first game.
Permission has been given to release this soundtrack.
As of 27 Dec 2007, the full soundtrack is available for download here.

Possible Future Discworld Freeware Release

In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.
However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.
When this happens, the project will make a announcement in the usual manner i.e. website news item.

Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.

External Links