Difference between revisions of "Tinsel"
(Changed the date to a hard-coded one, since things are starting to happening.)
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=== Update ===
=== Update ===
As of 26th May 2008, we the source code the .
As of 26th May 2008, we
Revision as of 19:49, 27 May 2008
|Companies that used it||Psygnosis|
|Games that use it||Discworld 1, Discworld 2|
|Date added to ScummVM||Not Added|
|First release containing it||None|
We are currently investigating reimplementing the 'Tinsel' engine, as used by Discworld 1 and 2.
Ender is organizing this.
The rights situation is not yet fully cleared up. All rights were returned to original authors due to disbandment of IP holder for the games (Psygnosis). Terry Pratchett and his agent Colin Smythe have approved the source release and future freeware re-issuing of the game, so did 3 of 4 core developers. Though, there is still one developer, Mark Roll, left whom we were not able to locate in order to obtain permissions.
Sources for both DW1 and DW2, and even DW Noir were located, but not yet obtained due to situation described above.
As of 26th May 2008, we have obtained the source code for the original Tinsel engine as used in Discworld 1.
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.
Whether the gamedata release will have a DFSG/OSI compatible license remains to be determined.