Difference between revisions of "TwinE"

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(added a list of new features)
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A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE
A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE


== Debugging ==
The engine supports the [[Boot Params|boot parameter]] option and allows you to activate [[Debugging ScummVM|debug channels]]. To e.g. debug the scripts in room 49 you can do:
./scummvm --debug-channels-only --debugflags=Scripts -d3 -b 49 lba-de
===Room list===
Find the ids of the room in the <code>enum LBA1SceneId</code> in [https://github.com/scummvm/scummvm/blob/master/engines/twine/shared.h shared.h]
== New Feature ==
== New Feature ==



Revision as of 12:06, 14 February 2022

TwinE
Engine developer mgerhardy
Companies that used it Adeline Software International
Games that use it Little Big Adventure
Date added to ScummVM 2020-10-24
First release containing it None

This engine runs the adventure game Little Big Adventure by Adeline Software International.

It is based on TwinEngine: https://github.com/xesf/twin-e (for reference)

Development

There are several debug console commands that help you to debug the game faster.

  • toggle_freecamera: Will allow you to move the camera freely around in the map. By default the keys s, y, x, c are used to move the camera.
  • hero_pos: Set the hero position. You can also use (by default) the key v that is bound to spawning the actor at the current center of the camera.
  • give_allitems
  • give_key [<amount>]
  • give_gas [<amount>]
  • give_kashes [<amount>]
  • change_scene <scene_id>
  • toggle_debug: Allows you to activate an in-game debug menu with the right mouse button

There are a few more commands - just use the help command to get a complete list of the commands

A great resource of information is http://lbafileinfo.kaziq.net/

A list of bugs and feature requests can be found on our bug tracker: https://bugs.scummvm.org/query?component=Engine%3A+TwinE

Debugging

The engine supports the boot parameter option and allows you to activate debug channels. To e.g. debug the scripts in room 49 you can do:

./scummvm --debug-channels-only --debugflags=Scripts -d3 -b 49 lba-de

Room list

Find the ids of the room in the enum LBA1SceneId in shared.h

New Feature

  • High resolution mode (1024x768)
  • Achievements from Dotemu release
  • Midi as mp3/ogg/flac for Dotemu release

OpenSource

[2.21] released the source code of lba1 and lba2 on github.