Difference between revisions of "Uncle Henry's Playhouse"

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(Groovie 2 WIP updates first hit daily builds)
(Update beehive status)
Line 22: Line 22:
* Spiders (T7G) works
* Spiders (T7G) works
* High Lights (T7G) works
* High Lights (T7G) works
* Blood and Honey / beehive (11H) misses game logic
* Blood and Honey / beehive (11H) works
* The Amazing Labyrinth / mousetrap (11H) misses game logic
* The Amazing Labyrinth / mousetrap (11H) misses game logic
* Book Checkers (11H) works
* Book Checkers (11H) works

Revision as of 17:37, 24 October 2021

Uncle Henry's Playhouse
No Screenshot Available
First release 1996
Also known as N/A
Developed by Trilobyte
Published by Trilobyte
Distributed by Trilobyte
Platforms Windows
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
No


Uncle Henry's Playhouse is a compilation game featuring puzzles from Trilobyte's previous games, The 7th Guest, The 11th Hour, and Clandestiny. The main antagonist from Trilobyte's first two games, Henry Stauf, is a toymaker with a dark, twisted imagination that tends to make puzzles that are deadly. He has created a sadistic dollhouse with twelve rooms featuring puzzles from his previous mansions. After solving the twelfth puzzle, a thirteenth puzzle is available to play.

Current status in ScummVM

Somewhat playable in non-stable builds as of Sept 16th 2021.

From the 12+1 mini-games:

  • Crypts (T7G) works
  • Cake (T7G) works
  • Spiders (T7G) works
  • High Lights (T7G) works
  • Blood and Honey / beehive (11H) works
  • The Amazing Labyrinth / mousetrap (11H) misses game logic
  • Book Checkers (11H) works
  • SwitchBoard (11H) works
  • Cursed Coins (Clan) misses game logic
  • Trade Winds (Clan) crashes with missing resources
  • Statue Paths (Clan) crashes with missing resources
  • Leap Frogs (Clan) works
  • The final puzzle is not accessible yet

External links