Difference between revisions of "User:Aquadran"

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         name=  Paweł Kołodziejski|
 
         name=  Paweł Kołodziejski|
 
memberSince=2002-05-19|
 
memberSince=2002-05-19|
         workingOn=[[SCUMM]], [[Residual]], [[Familiar]] Opie port
+
         workingOn=[[ResidualVM]]|
 +
email=aquadran (at scummvm DOT org)
 
}}
 
}}
  
 
I was involved in ScummVM areas:
 
I was involved in ScummVM areas:
  
* iMuse Digital - almost whole
+
* iMuse Digital - mostly
 
* Smush - mostly
 
* Smush - mostly
 
* BOMP and akos16 codecs
 
* BOMP and akos16 codecs
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* import cine engine
 
* import cine engine
 
* import drascula engine
 
* import drascula engine
* and many more small parts which I'm too lazy write here :)
+
* and many more small parts
 
 
I have currently stalled status at ScummVM.
 
 
 
Maybe I'll resume in distant future, most propably with adding some new engine.
 
 
 
I'm currently involved in Residual sub project.
 
 
 
My TODO list for Residual (with priority):
 
 
 
* add emergency font support and fps display to tinygl renderer
 
* fix Lua save/load to be portable
 
* fix font positioning
 
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
 
* try optimise main loop by less frequently calls of lua updates
 
* fix color textures in some places
 
* implement/fix (de)/allocation of resources and other things before save/load stuff
 
* implement save/load for rest part of engine
 
* optimise TinyGL by smart region updates
 
* fix TinyGL texture glitch
 
* fix shadow rendering when object/actor is behind of shadow plane
 
* try calculate better zbuffer precisions for zbuffer bitmaps
 
* do Grim finishable
 
* do Grim demo playable and finishable
 
* bugs fixing
 
* engine cleanup
 
* More ports/platforms stuff
 
* preliminary engine changes for Monkey 4
 

Latest revision as of 18:02, 8 November 2020

aquadran
Name Paweł Kołodziejski
Team Member since 2002-05-19
Working on ResidualVM
Personal webpage/BLOG -
Email aquadran (at scummvm DOT org)

I was involved in ScummVM areas:

  • iMuse Digital - mostly
  • Smush - mostly
  • BOMP and akos16 codecs
  • import agi engine
  • import cine engine
  • import drascula engine
  • and many more small parts