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Name Paweł Kołodziejski
Team Member since 2002-05-19
Working on SCUMM, Residual, Familiar Opie port
Personal webpage/BLOG -
Email -

I was involved in ScummVM areas:

  • iMuse Digital - almost whole
  • Smush - mostly
  • BOMP and akos16 codecs
  • import agi engine
  • import cine engine
  • import drascula engine
  • and many more small parts which I'm too lazy write here :)

I have currently stalled status at ScummVM.

Maybe I'll resume in distant future, most propably with adding some new engine.

I'm currently involved in Residual sub project.

My TODO list for Residual (with priority):

  • fix shadows for OpenGL (in works)
  • fix font positioning
  • add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
  • try optimise main loop by less frequently calls of lua updates
  • fix color textures in some places
  • implement/fix (de)/allocation of resources and other things before save/load stuff
  • fix Lua save/load to be portable
  • implement save/load for rest part of engine
  • fix TinyGL texture glitch
  • optimise TinyGL by smart region updates
  • do Grim finishable
  • do Grim demo playable and finishable
  • bugs fixing
  • engine cleanup
  • More ports/platforms stuff
  • preliminary engine changes for Monkey 4