Difference between revisions of "User:Buddha^"

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(Added some AGI engine related ideas to my personal Wiki page.)
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handle=Buddha^|
 
handle=Buddha^|
 
name=Kari Salminen|
 
name=Kari Salminen|
memberSince=2007-04-12|
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memberSince=2007-04-12 (Retired)|
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines|
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workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines (Retired)|
 
blog=[http://buddhahacks.wordpress.com/ blog]|
 
blog=[http://buddhahacks.wordpress.com/ blog]|
email=buddha AT scummvm DOT org
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email=-
 
}}
 
}}
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= Retired =
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'''I officially retired from ScummVM development on 5th of September, 2018.'''
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This page is here only for archival purposes.
  
 
== Google Summer of Code 2008 ==
 
== Google Summer of Code 2008 ==
  
I'll be working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]].
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I was working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]].
  
 
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
 
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
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* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]]
 
* [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]]
  
== ToDo ==
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== Final development ideas for [[AGI|AGI]] ==
 
 
=== Main ToDo items ===
 
 
 
* Revamp Cine's rendering classes (FWRenderer and OSRenderer)
 
** Palette handling could possibly be combined between FW and OS
 
** Collision page should map to 9th background in OS but it currently doesn't
 
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence
 
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]]
 
* Fix [[AGI|AGI]] related bugs
 
* Finish Apple IIGS sound support for the [[AGI|AGI engine]]
 
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179])
 
* Add support for more than 10 savegames to the [[Cine|Cine engine]]
 
 
 
=== Minor ToDo items ===
 
 
 
* Update [http://wiki.scummvm.org/index.php/Datafiles#AGI info on AGI datafiles] to include Apple IIGS related files etc
 
* Disable CGA rendering for AGI256 and AGI256-2 games
 
* Add priority drawing for cels in AGI256 and AGI256-2 mode
 
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command
 
* Add 'restart game' functionality to the Cine engine
 
* Add saving of script names to Operation Stealth's savegames to ease debugging
 
 
 
== Ideas ==
 
  
 
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
 
* Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32

Revision as of 19:52, 5 September 2018

Buddha^
Name Kari Salminen
Team Member since 2007-04-12 (Retired)
Working on AGI and Cine engines (Retired)
Personal webpage/BLOG blog
Email -

Retired

I officially retired from ScummVM development on 5th of September, 2018.

This page is here only for archival purposes.

Google Summer of Code 2008

I was working on the Cine engine to add support for Operation Stealth.

Google Summer of Code 2007

During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.

Final development ideas for AGI

  • Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
  • Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
    • This isn't present e.g. in Apple IIGS version of Black Cauldron
    • Do the scripts only add speed controls if vComputer isn't AppleIIGS?
  • Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
    • Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
  • If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
    • This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions