Difference between revisions of "User:Jestar jokin"

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(Scummbler v2 is out and not so shoddy)
m (Scummbler supports V3 and V4 scripts)
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I have developed a few tools that let you modify or create SCUMM ''V5'' resources:
I have developed a few tools that let you modify or create SCUMM ''V5'' resources:
* Scummbler - compiles SCUMM V5 scripts from the text scripts based on descumm's output. This makes it relatively easy to modify existing script resources in a game.
* Scummbler - compiles SCUMM V3, 4, and 5 scripts from the text scripts based on descumm's output. This makes it relatively easy to modify existing script resources in a game.
* ScummPacker - extract & repack the resource files of SCUMM V5 games. You can add new content to games, such as scripts created with Scummbler, or backgrounds created with SCUMM Image Encoder.
* ScummPacker - extract & repack the resource files of SCUMM V5 games. You can add new content to games, such as scripts created with Scummbler, or backgrounds created with SCUMM Image Encoder.
* ScummSpeaks - making use of ScummTr, allows you to map sounds in a MONSTER.SOU file (either compressed through ScummVM tools, or uncompressed original format) to lines of text. You can also use it to manipulate MONSTER.SOU files. Currently being used for a project to add speech to Monkey Island (which is really its only use).
* ScummSpeaks - making use of ScummTr, allows you to map sounds in a MONSTER.SOU file (either compressed through ScummVM tools, or uncompressed original format) to lines of text. You can also use it to manipulate MONSTER.SOU files. Currently being used for a project to add speech to Monkey Island (which is really its only use).
* SCUMM Image Encoder (mi2img) - convert between background resources extracted by ScummPacker and PNG files. It can only encode lossless backgrounds with a limited palette (around 160 colours).
* SCUMM Image Encoder (mi2img) - convert between background resources extracted by ScummPacker and PNG files. It can only encode "lossless" backgrounds with a limited palette (around 160 colours).


These are all made in Python. You can find them on [http://www.jestarjokin.net/ my website].
These are all made in Python. You can find them on [http://www.jestarjokin.net/ my website].

Revision as of 11:28, 26 July 2009

HI! Let's have a party, just you and me and everyone we know! WOOOOHOOOO

I have been mucking around hacking SCUMM games, which is only possible thanks to the fantastic work done by the ScummVM team and all the other reverse engineers out there.

I have developed a few tools that let you modify or create SCUMM V5 resources:

  • Scummbler - compiles SCUMM V3, 4, and 5 scripts from the text scripts based on descumm's output. This makes it relatively easy to modify existing script resources in a game.
  • ScummPacker - extract & repack the resource files of SCUMM V5 games. You can add new content to games, such as scripts created with Scummbler, or backgrounds created with SCUMM Image Encoder.
  • ScummSpeaks - making use of ScummTr, allows you to map sounds in a MONSTER.SOU file (either compressed through ScummVM tools, or uncompressed original format) to lines of text. You can also use it to manipulate MONSTER.SOU files. Currently being used for a project to add speech to Monkey Island (which is really its only use).
  • SCUMM Image Encoder (mi2img) - convert between background resources extracted by ScummPacker and PNG files. It can only encode "lossless" backgrounds with a limited palette (around 160 colours).

These are all made in Python. You can find them on my website.

Aside from plugging my toys on this wiki, I also hope to share the knowledge of SCUMM I've picked up in my adventures.

(Also my name should be in lowercase, but MediaWiki is rubbish when it comes to rubbish names.)