Difference between revisions of "User:Sev"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (tidy up)
(→‎ToDo: -- Update GCW0)
(24 intermediate revisions by 3 users not shown)
Line 3: Line 3:
         name=Eugene Sandulenko|
         name=Eugene Sandulenko|
memberSince=2003-12-05|
memberSince=2003-12-05|
         workingOn=[[Engines|most engines]], SDL backend, infrastructure
         workingOn=[[Engines|most engines]], SDL backend, infrastructure|
        blog=[http://sev-notes.blogspot.com/ blog]|
email=sev (at scummvm org)
}}
}}


I am co-lead developer of ScummVM, together with [[user:ender|Ender]] and [[user:Fingolfin|Fingolfin]]. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM.
I am project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.


== ToDo ==
== ToDo ==
Line 12: Line 14:
Things planned to do (in order of priority):
Things planned to do (in order of priority):


* cine engine
* event recorder
* Amiga music [https://sourceforge.net/tracker/?func=detail&aid=1372271&group_id=37116&atid=418822 see here]
* GCW0:
** ADL player is in gob/music.cpp
** <strike>Disable Timidity</strike>
** SoundFX player is in cine/sfx_play.cpp but it is missing effects and amiga module loading is missing.
** Triple buffering (http://wiki.surkow.com/Triple_Buffering)
*** Format is [http://xmp.sourceforge.net/doc/format/sfx_format here]. Player is in src/loaders/sfx_load.cpp in XMP project.
** Splashscreen for faster loading feedback?
** RJP1 player from cyx is buggy, needs more work
** <strike>Get rid of '[' transformation in README see dingux.mk</strike>
* Nokia770 port
** <strike>Disable 'fullscreen' gfx option?</strike>
* SmallDevices backend
** <strike>Clean up --disable-scalers</strike>
** Perhaps move predictive input from AGI engine (predictive.cpp)
* OUYA to the market
* IHNM
* Full Pipe walking
* football U32
* Composer for latter games
* Blade Runner?


== Wish list ==
== Wish list ==
Line 29: Line 32:


* Gob engine ''-- these will let me perform proper engine testing and improvement''
* Gob engine ''-- these will let me perform proper engine testing and improvement''
** Ween: the prophecy
** Educational games
*** ADDY Buschu/ADDY Junior/ADDY (German titles). I already have some.
*** ADIBOUd'CHOU/ADIBOU/ADI (French). Same titles in French
*** Adiboo (Spanish). Perhaps ADI/ADDY also exist
*** Any other language for these games
** Bargon Attack English
** Bargon Attack English
** Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
** Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
* AGI engine ''-- these will let me perform proper engine testing and improvement''
** King's Quest games (Roberta Williams Anthology could be nice all-in one for these)
** The Black Cauldron


* SCUMM engine
* SCUMM engine
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Target-branded Humongous Entertainment games ''-- several those version-specific bugs were reported''
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings''
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings''
** Maniac Mansion NES Spanish cartridge ''-- not yet supported''
*** Especially I'm after Japanese Full Throttle, DIG and Curse of Monkey Island. If you have them, contact me in any case, even if you can't donate or sell the copy
** Amiga indy3 ''-- I don't have it''
** Mac monkey2 ''-- potential target for using mac-specific music tracks''
** Mac monkey1, monkey2, indy4 ''-- potential target for using mac-specific music tracks''
** Apple ][ versions of games ''-- not yet supported by ScummVM''
** PC Engine Loom. Both English and Japanese ''-- not yet supported by ScummVM''


* Broken Sword 1 Mac ''-- for support of its music''
* Broken Sword 1 Mac ''-- for support of its music''
Line 50: Line 51:
* BASS Amiga CD32 ''-- simply I don't have it''
* BASS Amiga CD32 ''-- simply I don't have it''


* Kyra 1/2 floppy ''-- simply I don't have them''
* Kyra 1/2 floppy English ''-- simply I don't have them''
 
* Simon1/2 English ''-- simply I don't have them''

Revision as of 21:28, 13 April 2016

Sev
Name Eugene Sandulenko
Team Member since 2003-12-05
Working on most engines, SDL backend, infrastructure
Personal webpage/BLOG blog
Email sev (at scummvm org)

I am project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.

ToDo

Things planned to do (in order of priority):

  • event recorder
  • GCW0:
    • Disable Timidity
    • Triple buffering (http://wiki.surkow.com/Triple_Buffering)
    • Splashscreen for faster loading feedback?
    • Get rid of '[' transformation in README see dingux.mk
    • Disable 'fullscreen' gfx option?
    • Clean up --disable-scalers
  • OUYA to the market
  • Full Pipe walking
  • Composer for latter games
  • Blade Runner?

Wish list

Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory). I don't care that they will be brand new or sealed. The main thing is that the media will be readable.

  • Gob engine -- these will let me perform proper engine testing and improvement
    • Educational games
      • ADDY Buschu/ADDY Junior/ADDY (German titles). I already have some.
      • ADIBOUd'CHOU/ADIBOU/ADI (French). Same titles in French
      • Adiboo (Spanish). Perhaps ADI/ADDY also exist
      • Any other language for these games
    • Bargon Attack English
    • Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
  • SCUMM engine
    • Localized versions of Humongous Entertainment games -- I collect them, have over 100 games already
    • Target-branded Humongous Entertainment games -- several those version-specific bugs were reported
    • Korean/Japanese/Chinese LEC games -- for better support of eastern encodings
      • Especially I'm after Japanese Full Throttle, DIG and Curse of Monkey Island. If you have them, contact me in any case, even if you can't donate or sell the copy
    • Mac monkey2 -- potential target for using mac-specific music tracks
  • Broken Sword 1 Mac -- for support of its music
  • BASS Amiga CD32 -- simply I don't have it
  • Kyra 1/2 floppy English -- simply I don't have them