Difference between revisions of "User:Sev"

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(→‎Wish list: -- clarify)
(→‎ToDo: -- Update GCW0)
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memberSince=2003-12-05|
memberSince=2003-12-05|
         workingOn=[[Engines|most engines]], SDL backend, infrastructure|
         workingOn=[[Engines|most engines]], SDL backend, infrastructure|
        blog=[http://sev-notes.blogspot.com/ blog]|
email=sev (at scummvm org)
email=sev (at scummvm org)
}}
}}


I am co-lead developer of ScummVM, together with [[user:ender|Ender]] and [[user:Fingolfin|Fingolfin]]. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.
I am project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.


== ToDo ==
== ToDo ==
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Things planned to do (in order of priority):
Things planned to do (in order of priority):


* cine engine
* event recorder
* Amiga music [https://sourceforge.net/tracker/?func=detail&aid=1372271&group_id=37116&atid=418822 see here]
* GCW0:
** ADL player is in gob/music.cpp
** <strike>Disable Timidity</strike>
** SoundFX player is in cine/sfx_play.cpp but it is missing effects and amiga module loading is missing.
** Triple buffering (http://wiki.surkow.com/Triple_Buffering)
*** Format is [http://xmp.sourceforge.net/doc/format/sfx_format here]. Player is in src/loaders/sfx_load.cpp in XMP project.
** Splashscreen for faster loading feedback?
* Nokia770 port
** <strike>Get rid of '[' transformation in README see dingux.mk</strike>
* SmallDevices backend
** <strike>Disable 'fullscreen' gfx option?</strike>
** Perhaps move predictive input from AGI engine (predictive.cpp)
** <strike>Clean up --disable-scalers</strike>
* IHNM
* OUYA to the market
* football U32
* Full Pipe walking
* Composer for latter games
* Blade Runner?


== Wish list ==
== Wish list ==
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* SCUMM engine
* SCUMM engine
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Target-branded Humongous Entertainment games ''-- several those version-specific bugs were reported''
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings''
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings''
*** Especially I'm after Japanese Full Throttle, DIG and Curse of Monkey Island. If you have them, contact me in any case, even if you can't donate or sell the copy
*** Especially I'm after Japanese Full Throttle, DIG and Curse of Monkey Island. If you have them, contact me in any case, even if you can't donate or sell the copy
** Maniac Mansion NES Spanish cartridge ''-- not yet supported''
** Mac monkey2 ''-- potential target for using mac-specific music tracks''
** Mac monkey2 ''-- potential target for using mac-specific music tracks''
** TurboGrafx16 Loom. English ''-- not yet supported by ScummVM''


* Broken Sword 1 Mac ''-- for support of its music''
* Broken Sword 1 Mac ''-- for support of its music''

Revision as of 21:28, 13 April 2016

Sev
Name Eugene Sandulenko
Team Member since 2003-12-05
Working on most engines, SDL backend, infrastructure
Personal webpage/BLOG blog
Email sev (at scummvm org)

I am project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.

ToDo

Things planned to do (in order of priority):

  • event recorder
  • GCW0:
    • Disable Timidity
    • Triple buffering (http://wiki.surkow.com/Triple_Buffering)
    • Splashscreen for faster loading feedback?
    • Get rid of '[' transformation in README see dingux.mk
    • Disable 'fullscreen' gfx option?
    • Clean up --disable-scalers
  • OUYA to the market
  • Full Pipe walking
  • Composer for latter games
  • Blade Runner?

Wish list

Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory). I don't care that they will be brand new or sealed. The main thing is that the media will be readable.

  • Gob engine -- these will let me perform proper engine testing and improvement
    • Educational games
      • ADDY Buschu/ADDY Junior/ADDY (German titles). I already have some.
      • ADIBOUd'CHOU/ADIBOU/ADI (French). Same titles in French
      • Adiboo (Spanish). Perhaps ADI/ADDY also exist
      • Any other language for these games
    • Bargon Attack English
    • Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
  • SCUMM engine
    • Localized versions of Humongous Entertainment games -- I collect them, have over 100 games already
    • Target-branded Humongous Entertainment games -- several those version-specific bugs were reported
    • Korean/Japanese/Chinese LEC games -- for better support of eastern encodings
      • Especially I'm after Japanese Full Throttle, DIG and Curse of Monkey Island. If you have them, contact me in any case, even if you can't donate or sell the copy
    • Mac monkey2 -- potential target for using mac-specific music tracks
  • Broken Sword 1 Mac -- for support of its music
  • BASS Amiga CD32 -- simply I don't have it
  • Kyra 1/2 floppy English -- simply I don't have them