Difference between revisions of "User:Sev"

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(The Last dinasty arrived. It is gob engine game)
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== ToDo ==
{{User|
handle=Sev|
        name=Eugene Sandulenko|
memberSince=2003-12-05|
        workingOn=[[Engines|most engines]], SDL backend, infrastructure|
        blog=[http://sev-notes.blogspot.com/ blog]|
email=sev (at scummvm org)
}}


Things planned to do (in order of priority):
I am the project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also, I manage releases since 0.8.0.


* cine engine
You may support my personal involvement in ScummVM at [https://www.patreon.com/_sev my Patreon].
* Amiga music [https://sourceforge.net/tracker/?func=detail&aid=1372271&group_id=37116&atid=418822 see here]
** ADL player is in gob/music.cpp
** SoundFX player is in cine/sfx_play.cpp but it is missing effects and amiga module loading is missing.
*** Format is [http://xmp.sourceforge.net/doc/format/sfx_format here]. Player is in src/loaders/sfx_load.cpp in XMP project.
** RJP1 player from cyx is buggy, needs more work
* Nokia770 port
* SmallDevices backend
** Perhaps move predictive input from AGI engine (predictive.cpp)
* IHNM
* football U32


== Wish list ==
== ToDo ==


Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory). The main problem for me is that I can't use PayPal simply because it is not accessible in my country and to acquire my collection I had to either use some proxy  who will accept direct transfors, or they were donated. Of course, bigger part of it was bought locally, but those are often localized versions.
I have my personal Trello which is more up-to-date [https://trello.com/b/y5yJcJdz/sev here].


* Gob engine ''-- these will let me perform proper engine testing and improvement''
Things planned to do (in order of priority):
** Goblins3 CD international (1.02) release
** Ween: the prophecy
** Bargon Attack English
** Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
 
* AGI engine ''-- these will let me perform proper engine testing and improvement''
** Space Quest games
** King's Quest games
** The Black Cauldron
 
* SCUMM engine
** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already''
** Korean/Japanese/Chinese LEC games ''-- for better support of western encodings''
** Maniac Mansion NES Spanish cartridge ''-- not yet supported''
** Amiga indy3, indy4, monkey1, monkey2 ''-- potential target for using amiga-specific music tracks''
** Mac monkey1, monkey2, indy4 ''-- potential target for using mac-specific music tracks''
** Apple ][ versions of games ''-- not yet supported by ScummVM''
** PC Engine Loom. Both English and Japanese ''-- not yet supported by ScummVM''
 
* Broken Sword 1 Mac ''-- for support of its music''
 
* BASS Amiga CD32 ''-- simply I don't have it''
 
* Kyra 1/2 floppy ''-- simply I don't have them''


* Simon1/2 English ''-- simply I don't have them''
* SLUDGE engine
* WAGE
* SAGA2
* Brother Pilots 3 engine (got the sources)
* Kult game (engine is almost finished)
* More NGI engine games

Latest revision as of 21:44, 11 October 2022

Sev
Name Eugene Sandulenko
Team Member since 2003-12-05
Working on most engines, SDL backend, infrastructure
Personal webpage/BLOG blog
Email sev (at scummvm org)

I am the project lead of ScummVM. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also, I manage releases since 0.8.0.

You may support my personal involvement in ScummVM at my Patreon.

ToDo

I have my personal Trello which is more up-to-date here.

Things planned to do (in order of priority):

  • SLUDGE engine
  • WAGE
  • SAGA2
  • Brother Pilots 3 engine (got the sources)
  • Kult game (engine is almost finished)
  • More NGI engine games