Difference between revisions of "User:Vgvgf"

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2,163 bytes added ,  02:53, 12 August 2010
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== Schedule ==
== Schedule ==


May 24 – June 7: Design and creation of base subsystems
*'''Design and creation of base subsystems'''
 
**'''Description:''' Design of a new backend structure that make ports easier to manage
June 7 – June 28: Refactoring of SDL backend
**'''Time:''' May 24 – June 7
 
**'''Status:''' ''Finished''
June 28 – July 12: Implementation of OpenGL support
**'''Deliverables:''' The new backend structure consists on having the specialized code of the backends (Graphics, Events, Audio, CD, Timer, and else) separated on different manager classes. These managers then are initialized and called from the main backend class.
 
***'''New Classes:''' ModularBackend, MutexManager, GraphicsManager
July 12 – July 19: Iimplementation of OpenGL ES support
***'''Refactored Classes:''' AudioCDManager
 
*'''Refactoring of SDL backend'''
July 19 – August 14: Implementation of new SDL/OpenGL backends for other platform backends
**'''Description:''' Implement the new backend structure to the SDL backend and its ports (Some ports may be left for later if time allows it)
**'''Time:''' June 7 – June 28
**'''Status:''' ''Finished''
**'''Deliverables:''' The SDL backend has been refactored, and almost all its code has been modularized. Most SDL based ports have been modularized.
***'''Refactored''' OSystem_SDL, SdlAudioManager, SdlMutexManager, SdlEventManager, SdlGraphicsManager, SdlMixerImpl, OSystem_Win32, OSystem_POSIX, OSystem_MacOSX, OSystem_SDL_SamsungTV, OSystem_SDL_Symbian, OSystem_LINUXMOTO, OSystem_GP2XWIZ, OSystem_GP2X
*'''Implementation of OpenGL support'''
**'''Description:''' Implement a OpenGL (and OpenGL ES 1.1 compatible) Graphics Manager for use with a SDL backend, and another Manager without using SDL.
**'''Time:''' June 28 – July 19
**'''Status:''' ''In progress'' - Code cleanup and documentation
**'''To do:'''
***<s>Design the base structure for a OpenGL graphics manager</s>
***<s>Implement OpenGL setup and screen initialization code for having at least a blank screen when running</s>
***<s>Implement overlay surface</s>
***<s>Implement mouse surface</s>
***<s>Implement game surface</s>
***<s>Implement OpenGL scalers for any aspect ratio (Still need to work on aspect ratio)</s>
***<s>Add options for switching between OpenGL manager and SDL manager</s>
***<s>Porting to OpenGL ES and testing</s>
***Code cleanup and documentation
*'''Implementation of new modular backend for other platform backends'''
**'''Description:''' Refactor the actual ports for subclassing the ModularBackend class
**'''Time:''' July 19 – August 7
**'''Status:''' ''In progress'' - Working on WinCE port
*'''Final tweaks and merging with trunk'''
**'''Description:''' Have the code ready for merging with trunk
**'''Time:''' August 14 – August 16
**'''Status:''' ''To do''
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