User Manual/Installing a game for use with ScummVM

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Lucas Art Games (SCUMM Engine)

Hotkeys

Hotkey Description
Ctrl 0-9 and Alt 0-9 Load and save game state
Crtl-d Starts the debugger
Crtl-f Toggle fast mode
Crtl-g Runs in really REALLY fast mode
Crtl-t Switch between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
Tilde (~) Show/hide the debugging console
[ and ] Music volume, down/up
- and + Text speed, slower/faster
F5 Displays a save/load box
Alt-F5 Displays the original save/load box, if the game has one. You can save and load games using using this, however it is not intended for this purpose, and may even crash ScummVM in some games.
i Displays IQ points (Indiana Jones and the Last Crusade, and Indiana Jones and the Fate of Atlantis)
Space Pauses
Period (.) Skips current line of text in some games
Enter Simulate left mouse button press
Tab Simulate right mouse button press

The Curse of Monkey Island

Installation

For this game, you will need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are identical it doesn't matter which one of them you use.

In addition, you will need a resource subdirectory with all of the files from the resource subdirectories on both CDs. Some of the files appear on both CDs, but again they're identical.

Maniac Mansion NES

Installation

Supported versions are English GB (E), French (F), German (G), Swedish(SW) and English US (U). ScummVM requires just the PRG section to run and not the whole ROM.

In order to get the game working, you will have to strip out the first 16 bytes from the ROM you are trying to work with. Any hex editor will work as long as you are able to copy/paste. After you open the ROM with the hex editor, copy everything from the second row (17th byte) to the end. After you do this, paste it to a new hex file. Name the new file "Maniac Mansion (XX).prg" while XX stands for the version you are working with (E, F, G, SW, or U). The final size should be exactly 262144 bytes.

If you add the game manually make sure that the platform is set to NES.

Most common mistakes which prevents the game from running:

  • Bad file
  • ROM extracted with the 0.7.0 tools
  • You try to feed ScummVM with the FULL ROM and not just the PRG section.

It is also possible to extract the separate LFL files from the PRG section. To do so use the 'extract_mm_nes' utility from the tools package.

Broken Sword 1

Installation

For this game, you will need all of the files from the clusters directories on both CDs. You will also need the speech.clu files from the speech directories, but since they are not identical you will need to rename them speech1.clu and speech2.clu for CD 1 and 2 respectively.

In addition, you will need a music subdirectory with all of the files from the music subdirectories on both CDs. Some of these files appear on both CDs, but in these cases they are either identical or, in one case, so nearly identical that it makes little difference.

ScummVM does not support the original cutscene files (with file extension .smk) for legal reasons, so there is no need to copy them. Revolution Software kindly permitted us to reencode them into DXA and distribute them freely on our site. You can get them on the download page. If you want to see the cutscenes when playing these games with ScummVM you need to download these reencoded cutscenes and install them in the directory in which you copied the other games files on your hard drive.

Hotkeys

Hotkey Description
F5 or Escape Displays save/load box

Broken Sword 2

Installation

For this game, you will need all of the files from the clusters directories on both CDs. (Actually, a few of them may not be strictly necessary, but the ones that I’m uncertain about are all fairly small.) You will need to rename the speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are from CD 2. Any other files that appear in both cluster directories are identical. Use whichever you like.

In addition, you will need the cd.bin, cd.inf and startup.inf files from the sword2 directory on CD 1.

ScummVM does not support the original cutscene files (with file extension .smk) for legal reasons, so there is no need to copy them. Revolution Software kindly permitted us to reencode them into DXA and distribute them freely on our site. You can get them on the download page. If you want to see the cutscenes when playing these games with ScummVM you need to download these reencoded cutscenes and install them in the directory in which you copied the other games files on your hard drive.

Hotkeys

Hotkey Description
Ctrl-d Starts the debugger
Ctrl-f Toggle fast mode
p Pauses

The Feeble Files

TODO