User talk:Criezy

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Notes on the Manual's structure

That is my intention exactly - to separate 'what is' from 'how to', the two main questions a manual is supposed to provide answers to (I believe). So here's how I imagine the Manual's structure to be:

1. Introduction

2. Quick Start (this may look like a platform-independent tutorial of the whole process, up to launching a game - probably, using a freeware game as an example, so that a user might try it out himself. I agree with the suggested subsections (1.Installing ScummVM; 2. Installing a game...), those would be linked to the corresponding detailed sections of the Manual)

3. ScummVM Interface

3.1 Main Window
3.2 Options
3.3 Game settings 
3.4 In-game menu (with a list of games that keep to their own menus)

4. Using ScummVM

4.1 Getting and installing ScummVM (on all platforms)
4.2 Setting up ScummVM (describing the settings and command-line parameters)
4.3 Installing games for use with ScummVM (covering multi-CD games, additional files like kyra.dat, and extracting/converting audio tracks)
4.4 Adding and Running a game in ScummVM (and creating batch files)
4.5 Setting up a game in ScummVM (adjusting per-game settings, describing why 3x scaler makes 640x480 games run in a smaller window than oldies...)
4.6 Removing a game from ScummVM
4.7 Uninstalling ScummVM - ? Why would they even think about that?!

5. Getting help

5.1 FAQ - ? Would threads like these:
'Why isn't my Torin's Passage detected by ScummVM?' - 'It is probably not supported by now. See compatibility page here (link).'
qualify as 'frequently asked'? Or 'There is no sound'? 'My game crashes'?
5.2 Contacts

6. Appendix


Svipur 18:56, 15 July 2009 (UTC)