VirtualCinema

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virtualcinema
Engine developer xesf
Companies that used it HyperBole Studios
Games that use it The Madness of Roland
Quantum Gate
Vortex: Quantum Gate II
The X-Files Game
Date added to ScummVM Not Added
First release containing it None

VirtualCinema is a powerful, object-oriented authoring, media integration and delivery/playback tool that is designed to work with all forms of streaming media. It acts as a unifying "hub" for delivery of all major media formats (Flash, QuickTime, RealPlayer, Windows Media Player, etc.) It delivers a sophisticated end-user experience and allows filmmakers, in any genre, to quickly leverage existing skills and production expertise into the exploding world of interactive media design and streaming video delivery.

VirtualCinema is designed so users can proceed with it at any speed, digging into detailed information or simply skimming the surface. A video database accessed on the fly seamlessly tailors the material to each user's needs. VirtualCinema's strongest feature is that it creates a relationship between the user and the software that is almost as interactive and dynamic as if you are actually talking to a real person, in real time. [1]

Games

  • The Madness of Roland
    • Visual Basic 3
    • MAC / MPC
    • 1 CD-ROM
    • 1992
  • Quantum Gate
    • Virtual Cinema 1.0 (Borlanc C?)
    • Mac / Windows 3.X / Sony PlayStation / Sega Saturn
    • 1 CD-ROM
    • 1993
  • Vortex: Quantum Gate II
    • Virtual Cinema 2.0 (Borlanc C?)
    • Mac / Windows 3.X / Sony PlayStation / Sega Saturn
    • 2 CD-ROM
    • 1994
  • The X-Files Game
    • Virtual Cinema 3.0 (C++/Borlanc C++)
    • Mac / Windows 95/98 / Sony PlayStation
    • 7 CD-ROM PC / 4 CD-ROM PS1 / 1 DVD PC
    • 1998

Authoring Tool

VCA.jpg


External Links