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Difference between revisions of "Wintermute"

72 bytes added ,  18:18, 22 June 2014
linking GSoC 2013 page
(→‎Games with known issues:: Update with the move to libjpeg)
(linking GSoC 2013 page)
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         developer=[[User:somaen|somaen]], [[User:t0by|t0by]]|
         developer=[[User:somaen|somaen]], [[User:t0by|t0by]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=Dozens of games|
         usedBy=[[Wintermute/Games|Dozens of games]]|
         dateAdded=2012-09-04|
         dateAdded=2012-09-04|
         release=N/A|
         release=N/A|
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.


This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]].  Its functionality is being extended by the GSOC student [[User:t0by|t0by]] as part of the GSoC 2013.
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|GSoC 2012]].  Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]].


Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.
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