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Difference between revisions of "Wintermute"

51 bytes removed ,  23:58, 15 October 2020
update for ResidualVM merge
(update for ResidualVM merge)
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Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.


The 3D part of the engine is being implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]] for the ScummVM sister project [[ResidualVM]].
The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].


==Features==
==Features==
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The following features of WME 1.x are NOT supported by WME Lite:
The following features of WME 1.x are NOT supported by WME Lite:
* 3D characters. WME Lite only supports 2D games.
* Sprite frame mirroring.
* Sprite frame mirroring.
* Sprite rotations.
* Sprite rotations.
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This port does reimplement a few of these features, currently:
This port does reimplement a few of these features, currently:
* 3D characters. WME Lite only supports 2D games.
* Sprite frame mirroring - WORKS.
* Sprite frame mirroring - WORKS.
* Sprite rotations.
* Sprite rotations.
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