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Difference between revisions of "Wintermute"

365 bytes removed ,  00:23, 17 October 2020
more changes per ResidualVM merge
(update for ResidualVM merge)
(more changes per ResidualVM merge)
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This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code|Google Summer of Code]] in [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|2012]].  Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]].
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code|Google Summer of Code]] in [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|2012]].  Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]].


Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.
The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].


The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].
Once complete, this engine would add support to more than fifty 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.


==Features==
==Features==
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* Most games assume the availability of the Windows-fonts (particularly arial.ttf) at this point no fallback has been put in place for using FreeFonts as replacements, simply for lack of having them easily accessible to the engines at this point. So, at least arial.ttf should be put in either the game-folder or made available through the extras-folder for now, otherwise kGUIBigFont will be used as a replacement.
* Most games assume the availability of the Windows-fonts (particularly arial.ttf) at this point no fallback has been put in place for using FreeFonts as replacements, simply for lack of having them easily accessible to the engines at this point. So, at least arial.ttf should be put in either the game-folder or made available through the extras-folder for now, otherwise kGUIBigFont will be used as a replacement.
==Advanced engine-features==
==Advanced engine-features==
At this point the engine implements the following "advanced engine features":
At this point the engine implements the following "advanced engine features":
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==Detection==
==Detection==
Since Wintermute has authoring tools available, there will at any point in
Since Wintermute has authoring tools available, there will at any point in time be at least a few games that are works-in-progress, and as the authors of these games might want to test their games in ScummVM, the engine has to be able to detect arbitrary Wintermute-games, to this end the detector code in this engine will check any folder containing "data.dcp", and try to read "startup.settings" and "default.game" (or optionally any other .game-file defined in startup.settings), the Name/Caption fields in the .game-file will be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion with any other WME game that might happen to have taken that id.
time be atleast a few games that are works-in-progress, and as the authors
of these games might want to test their games in ScummVM, the engine has
to be able to detect arbitrary Wintermute-games, to this end the detector
code in this engine will check any folder containing "data.dcp", and try to
read "startup.settings" and "default.game" (or optionally any other .game-file
defined in startup.settings), the Name/Caption fields in the .game-file will
be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion
with any other WME game that might happen to have taken that id.
 
All COMPLETED games should have their md5s and gameids properly added, IFF
they don't require 3D.  


3D games may also be added, for the purpose of giving the user feedback
All COMPLETED games should have their md5s and gameids properly added.  
as to why their game won't run, but at this point, any such MD5 should
be added as a comment only, to avoid confusion, as no mechanism for giving
the user feedback about 3D-games not being supported is currently added.


==Games targeted by the engine==
==Games targeted by the engine==
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==Games with known issues:==
==Games with known issues:==
Certain games will work mostly fine with this engine, but can still
Certain games will work mostly fine with this engine, but can still be impossible to complete for various reasons, this is a list of games
be impossible to complete for various reasons, this is a list of games
that technically qualify but have issues that make them problematic or not completable:
that technically qualify (as in they do not require the 3D-parts of the engine)
but have issues that make them problematic or not completable:


Gameplay broken:
Gameplay broken:
8,012

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