Difference between revisions of "Wintermute"

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112 bytes added ,  20:39, 27 June 2021
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{{EngineDescription|
{{EngineDescription
        name=Wintermute|
|name=Wintermute
        developer=[[User:somaen|somaen]], [[User:t0by|t0by]], [[User:Fury|Fury]]|
|developer=[[User:Somaen|somaen]], [[User:T0by|t0by]], [[User:Fury|Fury]], [[User:Lb_ii2|lb_ii]]
        companies=[[Dead:Code Software]]|
|companies=[[Dead:Code Software]]
        usedBy=[[Wintermute/Games|Hundred of games]]|
|usedBy=[[Wintermute/Games|Hundreds of games]]
        dateAdded=2012-09-04|
|dateAdded=2012-09-04
        release=1.7.0|
|release=1.7.0
}}
}}


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The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].
The 3D part of the engine was implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]].


Once complete, this engine would add support to more than hundred 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.
Subengines for Wintermute forks were added by [[User:Lb_ii2|lb_ii]] to run games developed by [[Gingertips Game Studio]] and [[HeroCraft]].
 
Once complete, this engine would add support for hundreds of 2D and 2.5D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.


==Features==
==Features==
736

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