Difference between revisions of "Wintermute"

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m (moved WinterMute to Wintermute: correcting spelling of the name)
(updating GSoC status)
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{{EngineDescription|
{{EngineDescription|
         name=Wintermute|
         name=Wintermute|
         developer=GSoC student (to be completed)|
         developer= [[User:somaen|somaen]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=Dozens of games|
         usedBy=Dozens of games|
         dateAdded=Not Yet|
         dateAdded=Not Yet|
         release=N/A|
         release=N/A|
        status=Waiting for GSoC approval
}}
}}


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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.


This engine is part of the GSoC ideas we are using for GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.
This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.


==Games==
==Games==
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*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list]
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list]
== Resources ==
For technical info, contact [[User:sev|sev]] or [[User:strangerke|strangerke]]


== External links ==
== External links ==

Revision as of 01:23, 8 May 2012

Wintermute
Engine developer somaen
Companies that used it Dead:Code Software
Games that use it Dozens of games
Date added to ScummVM Error: Invalid time.
First release containing it N/A

The Wintermute Engine is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine is open-source (on demand), as well as some of the tools. The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.

This engine is being added by the GSoC student somaen to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.

Games

External links