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Difference between revisions of "Wintermute"

1 byte removed ,  06:19, 7 July 2020
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This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code|Google Summer of Code]] in [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|2012]].  Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]].
This engine was added by the [[Summer of Code|GSoC]] student [[User:somaen|somaen]] to ScummVM as part of the [[Summer of Code|Google Summer of Code]] in [[Summer of Code/GSoC2012#Wintermute integration in ScummVM|2012]].  Its functionality was extended by the GSOC student [[User:t0by|t0by]] as part of the [[Summer of Code/GSoC2013#Improving Wintermute Engine|GSoC 2013]].


Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.
Once complete, this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability of which they dream.


The 3D part of the engine is being implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]] for the ScummVM sister project [[ResidualVM]].
The 3D part of the engine is being implemented by the GSOC student [[User:Fury|Fury]] as part of the [[Summer of Code/GSoC2020|GSoC 2020]] for the ScummVM sister project [[ResidualVM]].
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